Things and støff

This commit is contained in:
Kim Ravn Hansen
2025-09-14 20:43:06 +02:00
parent ed91a7f2f7
commit aeb9d776fc
25 changed files with 688 additions and 591 deletions

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@@ -1,11 +1,16 @@
import { crackdown } from "./crackdown.js";
import { parseArgs } from "./parseArgs.js";
import { MessageType } from "./messages.js";
const MsgContext.REPLY = "R";
const QUIT = "QUIT";
const HELP = "HELP";
const COLON = ":";
/** Regex to validate if a :help [topic] command i entered correctly */
const helpRegex = /^:help(?:\s+(.*))?$/;
const colonRegex = /^:([a-z0-9_]+)(?:\s+(.*))?$/;
/** Regex to validate if a :<command> [args] was entered correctly */
const colonRegex = /^:([a-z0-9_]+)(?:\s+(.*?)\s*)?$/;
/**
* The client that talks to the MUD Sever
*/
class MUDClient {
//
// Constructor
@@ -14,7 +19,7 @@ class MUDClient {
this.websocket = null;
/** @type {boolean} Are we in development mode (decided by the server); */
this.dev = false;
this.isDev = false;
this.promptOptions = {};
this.shouldReply = false;
@@ -176,8 +181,8 @@ class MUDClient {
//
// The quit command has its own message type
if (inputText === ":quit") {
this.send(QUIT);
this.writeToOutput("> " + inputText, { class: "input" });
this.send(MessageType.QUIT);
this.writeToOutput("> " + inputText, { verbatim: true, class: "input" });
return;
}
@@ -193,8 +198,8 @@ class MUDClient {
let help = helpRegex.exec(inputText);
if (help) {
console.log("here");
help[1] ? this.send(HELP, help[1].trim()) : this.send(HELP);
this.writeToOutput("> " + inputText, { class: "input" });
help[1] ? this.send(MshType.HELP, help[1].trim()) : this.send(MshType.HELP);
this.writeToOutput("> " + inputText, { verbatim: true, class: "input" });
return;
}
@@ -204,19 +209,14 @@ class MUDClient {
// _ | (_| (_) | | | | | | | | | | | (_| | | | | (_| |
// (_) \___\___/|_| |_| |_|_| |_| |_|\__,_|_| |_|\__,_|
//------------------------------------------------------
let colonCommand = colonRegex.exec(inputText);
if (colonCommand) {
this.send(COLON, colonCommand[1], colonCommand[2]);
this.writeToOutput("> " + inputText, { class: "input" });
const colon = colonRegex.exec(inputText);
if (colon) {
const args = typeof colon[2] === "string" ? parseArgs(colon[2]) : [];
this.send(MessageType.COLON, colon[1], args);
this.writeToOutput("> " + inputText, { verbatim: true, class: "input colon" });
return;
}
//
// The server doesn't want any input from us, so we just ignore this input
if (!this.shouldReply) {
// the server is not ready for data!
return;
}
// _
// _ __ ___ _ __ | |_ _
// | '__/ _ \ '_ \| | | | |
@@ -227,6 +227,12 @@ class MUDClient {
// We handle replies below
//-------------------------
//
if (!this.shouldReply) {
// the server is not ready for data!
return;
}
// The server wants a password, let's hash it before sending it.
if (this.promptOptions.password) {
inputText = await this.hashPassword(inputText);
@@ -238,14 +244,14 @@ class MUDClient {
this.username = inputText;
}
this.send(REPLY, inputText);
this.send(MessageType.REPLY, inputText);
this.shouldReply = false;
this.promptOptions = {};
//
// We add our own command to the output stream so the
// player can see what they typed.
this.writeToOutput("> " + inputText, { class: "input" });
this.writeToOutput("> " + inputText, { verbatim: true, class: "input" });
return;
}
@@ -257,7 +263,7 @@ class MUDClient {
//
/** @param {any[]} data*/
onMessageReceived(data) {
if (this.dev) {
if (this.isDev) {
console.debug(data);
}
const messageType = data.shift();
@@ -291,7 +297,7 @@ class MUDClient {
return this.handleDebugMessages(data);
}
if (this.dev) {
if (this.isDev) {
this.writeToOutput(`unknown message type: ${messageType}: ${JSON.stringify(data)}`, {
class: "debug",
verbatim: true,
@@ -314,7 +320,7 @@ class MUDClient {
// Debug messages let the server send data to be displayed on the player's screen
// and also logged to the players browser's log.
handleDebugMessages(data) {
if (!this.dev) {
if (!this.isDev) {
return; // debug messages are thrown away if we're not in dev mode.
}
this.writeToOutput(data, { class: "debug", verbatim: true });
@@ -332,16 +338,16 @@ class MUDClient {
console.debug("Incoming system message", data);
/** @type {string} */
const messageType = data.shift();
const systemMessageType = data.shift();
switch (messageType) {
switch (systemMessageType) {
case "username":
this.username = data[0];
break;
case "dev":
// This is a message that tells us that the server is in
// "dev" mode, and that we should do the same.
this.dev = data[0];
this.isDev = !!data[0];
this.status.textContent = "[DEV] " + this.status.textContent;
break;
case "salt":
@@ -349,12 +355,12 @@ class MUDClient {
console.debug("updating crypto salt", data[0]);
break;
default:
console.debug("unknown system message", messageType, data);
console.debug("unknown system message", systemMessageType, data);
}
// If we're in dev mode, we should output all system messages (in a shaded/faint fashion).
if (this.dev) {
this.writeToOutput(`system message: ${messageType} = ${JSON.stringify(data)}`, { class: "debug" });
if (this.isDev) {
this.writeToOutput(`system message: ${systemMessageType} = ${JSON.stringify(data)}`, { class: "debug" });
}
return;
}
@@ -436,7 +442,7 @@ class MUDClient {
* @param {string} className
*/
updateStatus(message, className) {
this.status.textContent = this.dev ? `[DEV] Status: ${message}` : `Status: ${message}`;
this.status.textContent = this.isDev ? `[DEV] Status: ${message}` : `Status: ${message}`;
this.status.className = className;
}
}

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1
server/public/messages.js Symbolic link
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@@ -0,0 +1 @@
../utils/messages.js

1
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@@ -0,0 +1 @@
../utils/mustbe.js

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@@ -0,0 +1,82 @@
/**
* Parse a command string into arguments. For use with colon-commands.
*
* @param {string} cmdString;
* @returns {(string|number)[]} Command arguments
*/
export function parseArgs(cmdString) {
if (typeof cmdString === "string") {
throw new Error("Expected string. GoT a finger in the eye instead");
}
const args = [];
const quoteChars = ["'", '"', "`"];
const backslash = "\\";
let currentArg = ""; // The arg we are currently constructing
let inQuotes = false; // are we inside quotes of some kind?
let currentQuoteChar = ""; // if were in quotes, which are they?
// helper function
const pushVal = (value) => {
const n = Number(value);
if (Number.isSafeInteger(n)) {
args.push(n);
} else if (Number.isFinite(n)) {
args.push(n);
} else {
args.push(value);
}
};
for (let i = 0; i < cmdString.length; i++) {
const char = cmdString[i];
const nextChar = cmdString[i + 1];
if (!inQuotes) {
// Not in quotes - look for quote start or whitespace
if (quoteChars.includes(char)) {
inQuotes = true;
currentQuoteChar = char;
} else if (char === " " || char === "\t") {
// Whitespace - end current arg if it exists
if (currentArg) {
pushVal(currentArg);
currentArg = "";
}
// Skip multiple whitespace
while (cmdString[i + 1] === " " || cmdString[i + 1] === "\t") i++;
} else {
currentArg += char;
}
} else {
// Inside quotes
if (char === currentQuoteChar) {
// Found matching quote - end quoted section
inQuotes = false;
currentQuoteChar = "";
} else if (char === backslash && (nextChar === currentQuoteChar || nextChar === backslash)) {
// Escape sequence - add the escaped character
currentArg += nextChar;
//
// Todo, maybe add support for \n newlines? Why would I ?
//
i++; // Skip next character
} else {
currentArg += char;
}
}
}
// Add final argument if exists
if (currentArg) {
pushVal(currentArg);
}
if (currentQuoteChar) {
// We allow quotes to not be terminated
// It allows players to do stuff like `:say "wolla my lovely friend` and not have the text modified or misinterpreted in any way
// May be good for chat where you dont want every word split into individual arguments
}
return args;
}

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@@ -0,0 +1 @@
{"name":"","short_name":"","icons":[{"src":"/android-chrome-192x192.png","sizes":"192x192","type":"image/png"},{"src":"/android-chrome-512x512.png","sizes":"512x512","type":"image/png"}],"theme_color":"#ffffff","background_color":"#ffffff","display":"standalone"}