thinstuff
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@@ -4,32 +4,32 @@ import { AwaitCommandsState } from "./awaitCommands.js";
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/** @interface */
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export class JustLoggedInState {
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/** @param {Session} session */
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constructor(session) {
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/** @type {Session} */
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this.session = session;
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}
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// Show welcome screen
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onAttach() {
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this.session.sendMessage([
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"",
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"Welcome",
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"",
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"You can type “:quit” at any time to quit the game",
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"",
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]);
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//
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// Check if we need to create characters for the player
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if (this.session.player.characters.size === 0) {
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this.session.sendMessage(
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"You haven't got any characters, so let's make some\n\n",
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);
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this.session.setState(new PartyCreationState(this.session));
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return;
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/** @param {Session} session */
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constructor(session) {
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/** @type {Session} */
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this.session = session;
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}
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this.session.setState(new AwaitCommandsState(this.session));
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}
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// Show welcome screen
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onAttach() {
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this.session.sendMessage(["", "Welcome", "", "You can type “:quit” at any time to quit the game", ""]);
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//
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// Check if we need to create characters for the player
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if (this.session.player.characters.size === 0) {
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this.session.sendMessage("You haven't got any characters, so let's make some\n\n");
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this.session.setState(new PartyCreationState(this.session));
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return;
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}
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const replacer = (key, value) => {
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if (value instanceof Set) {
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return [...value]; // turn Set into array
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}
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return value;
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}
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this.session.sendMessage(JSON.stringify(this.session.player.characters.entries(), replacer, "\t"));
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this.session.setState(new AwaitCommandsState(this.session));
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}
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}
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