thinstuff
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@@ -31,7 +31,6 @@ export class ItemSeeder {
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itemSlots: 0.5,
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damage: 3,
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melee: true,
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skills: [":weapon.light"],
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ranged: true,
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specialEffect: ":effect.weapon.fast",
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});
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@@ -41,7 +40,6 @@ export class ItemSeeder {
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description: "For cutting nuts, and branches",
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itemSlots: 1,
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damage: 4,
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skills: [":weapon.light"],
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specialEffect: ":effect.weapon.sickle",
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});
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@@ -50,11 +48,14 @@ export class ItemSeeder {
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description: "Spikes with gauntlets on them!",
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itemSlots: 1,
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damage: 5,
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skills: [
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// Spiked gauntlets are :Weird so you must be specially trained to use them.
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// This is done by having a skill that exactly matches the weapon's blueprintId
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":weapon.weird.spiked_gauntlets",
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],
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specialEffect: "TBD",
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});
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this.game.addItemBlueprint(":weapon.light.rapier", {
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name: "Rapier",
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description: "Fancy musketeer sword",
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itemSlots: 1,
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damage: 5,
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specialEffect: "TBD",
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});
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@@ -70,7 +71,6 @@ export class ItemSeeder {
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description: "Padded and hardened leather with metal stud reinforcement",
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itemSlots: 3,
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specialEffect: "TBD",
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skills: [":armor.light"],
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armorHitPoints: 10,
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});
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this.game.addItemBlueprint(":armor.light.leather", {
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@@ -78,7 +78,6 @@ export class ItemSeeder {
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description: "Padded and hardened leather",
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itemSlots: 2,
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specialEffect: "TBD",
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skills: [":armor.light"],
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armorHitPoints: 6,
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});
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