thinstuff
This commit is contained in:
@@ -21,7 +21,7 @@ They never trigger quests or events where they go, but:
|
||||
- they can interact with adventurers (they are quite aggressive, and may attack unprovoked, maybe sneak past)
|
||||
- they can interact with each other, but mostly do so if there are PCs nearby.
|
||||
|
||||
# Attrition
|
||||
# ATTRITION
|
||||
|
||||
Even when a player is offline, their characters have to pay rent on their homes
|
||||
or room and board in an inn, or they can chance it in the wilderness.
|
||||
@@ -30,3 +30,20 @@ If they run out of money or rations, there is a small chance each day that the
|
||||
characters will be garbage collected.
|
||||
|
||||
The sum that needs paying while offline not very large though.
|
||||
|
||||
# CHAT SPELL
|
||||
|
||||
You can buy a spell that lets you initiate a secure and encrypted group chat
|
||||
with other players.
|
||||
|
||||
The person who casts the spell generates a private key and sends the public key
|
||||
to the others in the chat. Each recipient then generates a one-time symmetric
|
||||
key and sends it securely (via the caster's public key) to the caster. The
|
||||
caster then generates a "group chat key" and sends it to each recipient via
|
||||
their one-time key.
|
||||
|
||||
Any chats via the spell from then on is encrypted with the "group chat key".
|
||||
|
||||
All parties throw away the group chat key when the spell ends.
|
||||
|
||||
Each group chat has a name.
|
||||
|
||||
Reference in New Issue
Block a user