Twerks
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@@ -91,6 +91,13 @@ export class CharacterSeeder {
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c.rangedCombat = roll.d6() + 2;
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c.skulduggery = roll.d6() + 2;
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this.applyAncestry(c);
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this.applyFoundation(c);
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return c;
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}
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applyAncestry(c) {
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let ancestryId = roll.d8();
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switch (ancestryId) {
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case 1:
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@@ -135,12 +142,6 @@ export class CharacterSeeder {
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default:
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throw new Error(`Logic error, ancestry d8() roll of ${ancestryId} was out of scope"`);
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}
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this.applyFoundation(c);
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console.debug(c);
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return c;
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}
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/**
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@@ -233,7 +234,7 @@ export class CharacterSeeder {
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// Skills
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this.addSkillsToCharacter(
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c, //
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":perk.two_weapons", // TODO: perks should be their own thing, and not a part of the skill system?
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":weapon.style.two_weapons",
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":armor.light",
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);
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@@ -248,27 +249,40 @@ export class CharacterSeeder {
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":weapon.light.dagger",
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);
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break;
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case 4:
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case ":guard":
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c.foundation = "Guard";
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//
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// Stats
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c.maxHitPoints = c.currentHitPoints = 15;
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c.meleeCombat = Math.max(c.meleeCombat, 10);
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c.magic = Math.min(c.magic, 10);
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//
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// Skills
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this.addSkillsToCharacter(
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c, //
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":armor.medium",
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":weapon.weird.halberd",
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);
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//
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// Gear
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c.silver = 50;
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c.itemSlots = 5;
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this.addItemsToCharacter(
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c, //
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":armor.medium.breastplate",
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":weapon.weird.halberd",
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":lighting.bulls_eye_lantern",
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":misc.signal_whistle",
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":maps.area.hvedstad",
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);
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break;
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/*
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//
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//---------------------------------------------------------------------------------------
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//HEADLINE: Fencer
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//---------------------------------------------------------------------------------------
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| {counter:foundation}
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|Fencer
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|[unstyled]
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* Light Armor
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|[unstyled]
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* Leather
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* Rapier
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* Dagger
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* 40 Silver Pieces
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|[unstyled]
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//
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//---------------------------------------------------------------------------------------
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