things + stff
This commit is contained in:
330
server/public/client.js
Executable file
330
server/public/client.js
Executable file
@@ -0,0 +1,330 @@
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class MUDClient {
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constructor() {
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/** @type {WebSocket} ws */
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this.websocket = null;
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/** @type {boolean} Are we in development mode (decided by the server);
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this.dev = false;
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/**
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* The last thing we were asked.
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* @type {string|null}
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*/
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this.serverExpects = null;
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this.output = document.getElementById("output");
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this.input = document.getElementById("input");
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this.sendButton = document.getElementById("send");
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this.status = document.getElementById("status");
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// Passwords are crypted and salted before being sent to the server
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// This means that if ANY of these three parameters below change,
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// The server can no longer accept the passwords.
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this.digest = "SHA-256";
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this.salt = "V1_Kims_Krappy_Krypto";
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this.rounds = 1000;
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this.username = ""; // the username also salts the password, so the username must never change.
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this.setupEventListeners();
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this.connect();
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}
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async hashPassword(password) {
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const encoder = new TextEncoder();
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let data = encoder.encode(password + this.salt + this.username);
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for (let i = 0; i < this.rounds; i++) {
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const hashBuffer = await crypto.subtle.digest(this.digest, data);
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data = new Uint8Array(hashBuffer); // feed hash back in
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}
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// Convert final hash to hex
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const rawHash = Array.from(data).map(b => b.toString(16).padStart(2, '0')).join('');
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return `${this.salt}:${this.rounds}:${this.digest}:${rawHash}`;
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}
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connect() {
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const protocol = window.location.protocol === "https:" ? "wss:" : "ws:";
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const wsUrl = `${protocol}//${window.location.host}`;
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this.updateStatus("Connecting...", "connecting");
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try {
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this.websocket = new WebSocket(wsUrl);
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this.websocket.onopen = () => {
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this.updateStatus("Connected", "connected");
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this.input.disabled = false;
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this.sendButton.disabled = false;
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this.input.focus();
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this.output.innerHTML = '';
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};
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this.websocket.onmessage = (event) => {
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console.log(event);
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const data = JSON.parse(event.data);
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this.onMessage(data);
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this.input.focus();
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};
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this.websocket.onclose = () => {
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this.updateStatus("Disconnected", "disconnected");
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this.input.disabled = true;
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this.sendButton.disabled = true;
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// Attempt to reconnect after 3 seconds
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setTimeout(() => this.connect(), 3000);
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};
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this.websocket.onerror = (error) => {
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this.updateStatus("Connection Error", "error");
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this.appendOutput("Connection error occurred. Retrying...", { class: "error" });
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};
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} catch (error) {
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console.error(error);
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this.updateStatus("Connection Failed", "error");
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setTimeout(() => this.connect(), 3000);
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}
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}
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setupEventListeners() {
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this.input.addEventListener("keypress", (e) => {
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if (e.key === "Enter") {
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this.sendMessage();
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}
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});
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this.sendButton.addEventListener("click", () => {
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this.sendMessage();
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});
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// Command history
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this.commandHistory = [];
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this.historyIndex = -1;
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this.input.addEventListener("keydown", (e) => {
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if (e.key === "ArrowUp") {
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e.preventDefault();
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if (this.historyIndex < this.commandHistory.length - 1) {
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this.historyIndex++;
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this.input.value = this.commandHistory[this.commandHistory.length - 1 - this.historyIndex];
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}
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} else if (e.key === "ArrowDown") {
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e.preventDefault();
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if (this.historyIndex > 0) {
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this.historyIndex--;
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this.input.value = this.commandHistory[this.commandHistory.length - 1 - this.historyIndex];
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} else if (this.historyIndex === 0) {
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this.historyIndex = -1;
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this.input.value = "";
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}
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}
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});
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}
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sendMessage() {
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const message = this.input.value.trim();
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// -- This is a sneaky command that should not be in production?
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//
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// In reality we want to use :clear, nor /clear
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// :clear would be sent to the server, and we ask if it's okay
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// to clear the screen right now, and only on a positive answer would we
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// allow the screen to be cleared. Maybe.....
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if (message === "/clear") {
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this.output.innerHTML = "";
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this.input.value = "";
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return;
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}
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if (message && this.websocket && this.websocket.readyState === WebSocket.OPEN) {
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// Add to command history
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if (this.commandHistory[this.commandHistory.length - 1] !== message) {
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this.commandHistory.push(message);
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if (this.commandHistory.length > 50) {
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this.commandHistory.shift();
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}
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}
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this.historyIndex = -1;
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this.input.value = "";
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this.input.type = "text";
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if (this.serverExpects === "password") {
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//--------------------------------------------------
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// The server asked us for a password, so we send it.
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// But we hash it first, so we don't send our stuff
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// in the clear.
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//--------------------------------------------------
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this.hashPassword(message).then((pwHash) => {
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this.websocket.send(JSON.stringify(["reply", "password", pwHash]))
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this.serverExpects = null;
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});
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return;
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}
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this.appendOutput("> " + message, { class: "input" });
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if (message === ":quit") {
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this.websocket.send(JSON.stringify(["quit"]));
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return;
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}
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if (message === ":help") {
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this.websocket.send(JSON.stringify(["help"]));
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return;
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}
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if (this.serverExpects === "username") {
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//--------------------------------------------------
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// The server asked us for a user, so we send it.
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// We also store the username for later
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//--------------------------------------------------
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this.username = message;
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this.websocket.send(JSON.stringify(["reply", "username", message]))
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this.serverExpects = null;
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return;
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}
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if (this.serverExpects) {
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//--------------------------------------------------
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// The server asked the player a question,
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// so we send the answer the way the server wants.
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//--------------------------------------------------
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this.websocket.send(JSON.stringify(["reply", this.serverExpects, message]))
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this.serverExpects = null;
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return;
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}
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//
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//-----------------------------------------------------
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// The player sends a text-based command to the server
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//-----------------------------------------------------
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this.websocket.send(JSON.stringify(["c", message]));
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}
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}
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// ___ __ __
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// / _ \ _ __ | \/ | ___ ___ ___ __ _ __ _ ___
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// | | | | '_ \| |\/| |/ _ \/ __/ __|/ _` |/ _` |/ _ \
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// | |_| | | | | | | | __/\__ \__ \ (_| | (_| | __/
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// \___/|_| |_|_| |_|\___||___/___/\__,_|\__, |\___|
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//
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/** @param {any[]} data*/
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onMessage(data) {
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console.log(data);
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switch (data[0]) {
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case "prompt":
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this.serverExpects = data[1];
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this.appendOutput(data[2], { class: "prompt" });
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if (this.serverExpects === "password") {
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this.input.type = "password";
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}
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break;
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case "e": // error
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this.appendOutput(data[1], { class: "error" });
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break;
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case "calamity":
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this.appendOutput(data[1], { class: "error" });
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break;
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case "_": // system messages, not to be displayed
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if (data.length === 3 && data[1] === "dev") {
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this.dev = data[2];
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}
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if (this.dev) {
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this.appendOutput(`system message: ${data[1]} = ${JSON.stringify(data[2])}`, { class: "debug" });
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}
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break;
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case "m":
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// normal text message to be shown to the player
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// formatting magic is allowed.
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//
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// TODO: styling, font size, etc.
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const args = typeof (data[2] === "object") ? data[2] : {};
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this.appendOutput(data[1], args);
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break;
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this.appendOutput(data[1], {preformatted:true})
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default:
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if (this.dev) {
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msgType = data.shift();
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this.appendOutput(`unknown message type: ${msgType}: ${JSON.stringify(data)}`, "debug");
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}
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console.log("unknown message type", data);
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}
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}
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/**
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* Add output to the text.
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* @param {string} text
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* @param {object} options
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*/
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appendOutput(text, options = {}) {
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const el = document.createElement("span");
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if (typeof options.class === "string") {
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el.className = options.class;
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}
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// Enter prompt answers on the same line as the prompt?
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// if (className !== "prompt") {
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// el.textContent = text + "\n";
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// } else {
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// el.textContent = text + " ";
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// }
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// add end of line character "\n" unless
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// options.addEol = false is set explicitly
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const eol = options.addEol === false ? "" : "\n";
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if (options.preformatted) {
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el.textContent = text + eol;
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} else {
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el.innerHTML = parseCrackdown(text) + eol;
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}
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this.output.appendChild(el);
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this.output.scrollTop = this.output.scrollHeight;
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}
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updateStatus(message, className) {
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this.status.textContent = `Status: ${message}`;
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this.status.className = className;
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}
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}
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// Initialize the MUD client when the page loads
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document.addEventListener("DOMContentLoaded", () => {
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new MUDClient();
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});
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function parseCrackdown(text) {
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console.log("starting crack parsing");
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console.log(text);
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return text.replace(/[&<>"'`]/g, (c) => {
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switch (c) {
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case '&': return '&';
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case '<': return '<';
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case '>': return '>';
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case '"': return '"';
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case '\'': return ''';
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case '`': return '`';
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default: return c;
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}
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})
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.replace(/---(([a-zA-Z0-9:].*?[a-zA-Z0-9:])|[a-zA-Z0-9:])---/g, '<span class="strike">$1</span>') // line-through
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.replace(/___(([a-zA-Z0-9:].*?[a-zA-Z0-9:])|[a-zA-Z0-9:])___/g, '<span class="underline">$1</span>') // underline
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.replace(/_(([a-zA-Z0-9:].*?[a-zA-Z0-9:])|[a-zA-Z0-9:])_/g, '<span class="italic">$1</span>') // italic
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.replace(/\*(([a-zA-Z0-9:].*?[a-zA-Z0-9:])|[a-zA-Z0-9:])\*/g, '<span class="bold">$1</span>') // bold
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.replace(/\.{3}(([a-zA-Z0-9:].*?[a-zA-Z0-9:])|[a-zA-Z0-9:])\.{3}/g, '<span class="undercurl">$1</span>') // undercurl
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.replace(/\({3}(([a-zA-Z0-9:].*?[a-zA-Z0-9:])|[a-zA-Z0-9:])\){3}/g, '<span class="faint">($1)</span>') // faint with parentheses
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.replace(/\({2}(([a-zA-Z0-9:].*?[a-zA-Z0-9:])|[a-zA-Z0-9:])\){2}/g, '<span class="faint">$1</span>') // faint with parentheses
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;
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console.log("crack output", text);
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return text;
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}
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