things + stff
This commit is contained in:
105
server/models/states/characterCreation.js
Executable file
105
server/models/states/characterCreation.js
Executable file
@@ -0,0 +1,105 @@
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import figlet from "figlet";
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import { Session } from "../session.js";
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import WebSocket from "ws";
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import { AuthState } from "./auth.js";
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import { ClientMessage } from "../../utils/messages.js";
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import { PARTY_MAX_SIZE } from "../../config.js";
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import { frameText } from "../../utils/tui.js";
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export class CharacterCreationState {
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/**
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* @proteted
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* @type {(msg: ClientMessage) => }
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*
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* NOTE: Should this be a stack?
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*/
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_dynamicMessageHandler;
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/**
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* @param {Session} session
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*/
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constructor(session) {
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/** @type {Session} */
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this.session = session;
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}
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/**
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* We attach (and execute) the next state
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*/
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onAttach() {
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const charCount = this.session.player.characters.size;
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const createPartyLogo = frameText(
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figlet.textSync("Create Your Party"),
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{ hPadding: 2, vPadding: 1, hMargin: 2, vMargin: 1 },
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);
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this.session.sendMessage(createPartyLogo, {preformatted:true});
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this.session.sendMessage([
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"",
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`Current party size: ${charCount}`,
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`Max party size: ${PARTY_MAX_SIZE}`,
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]);
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const min = 1;
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const max = PARTY_MAX_SIZE - charCount;
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const prompt = `Please enter an integer between ${min} - ${max} (or type :help to get more info about party size)`;
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this.session.sendMessage(`You can create a party with ${min} - ${max} characters, how big should your party be?`);
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this.session.sendPrompt("integer", prompt);
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/** @param {ClientMessage} message */
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this._dynamicMessageHandler = (message) => {
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const n = PARTY_MAX_SIZE;
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if (message.isHelpCommand()) {
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this.session.sendMessage([
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`Your party can consist of 1 to ${n} characters.`,
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"",
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"* Large parties tend live longer",
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`* If you have fewer than ${n} characters, you can`,
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" hire extra characters in your local inn.",
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"* large parties level slower because there are more",
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" characters to share the Experience Points",
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"* The individual members of small parties get better",
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" loot because they don't have to share, but it",
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" a lot of skill to accumulate loot as fast a larger",
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" party can"
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]);
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return;
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}
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if (!message.isIntegerResponse()) {
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this.session.sendError("You didn't enter a number");
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this.session.sendPrompt("integer", prompt);
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return;
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}
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const numCharactersToCreate = message.integer;
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if (numCharactersToCreate > max) {
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this.session.sendError("Number too high");
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this.session.sendPrompt("integer", prompt);
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return;
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}
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if (numCharactersToCreate < min) {
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this.session.sendError("Number too low");
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this.session.sendPrompt("integer", prompt);
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return;
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}
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this.session.sendMessage(`Let's create ${numCharactersToCreate} character(s) for you :)`);
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this._dynamicMessageHandler = undefined;
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};
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}
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/** @param {ClientMessage} message */
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onMessage(message) {
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if (this._dynamicMessageHandler) {
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this._dynamicMessageHandler(message);
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return;
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}
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this.session.sendMessage("pong", message.type);
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}
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}
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