things + stff
This commit is contained in:
@@ -1,103 +1,48 @@
|
||||
import WebSocket from "ws";
|
||||
import { Character } from "./character.js";
|
||||
|
||||
/**
|
||||
* Player Account.
|
||||
*
|
||||
* 1. Contain persistent player account info.
|
||||
* 2. Contain the connection to the client machine if the player is currently playing the game.
|
||||
* 3. Contain session information.
|
||||
*
|
||||
* We can do this because we only allow a single websocket per player account.
|
||||
* You are not allowed to log in if a connection/socket is already open.
|
||||
*
|
||||
* We regularly ping and pong to ensure that stale connections are closed.
|
||||
*
|
||||
* Contain persistent player account info.
|
||||
*/
|
||||
export class Player {
|
||||
/** @protected @type {string} unique username */
|
||||
/**
|
||||
* @protected
|
||||
* @type {string} unique username
|
||||
*/
|
||||
_username;
|
||||
get username() {
|
||||
return this._username;
|
||||
}
|
||||
|
||||
/** @protected @type {string} */
|
||||
/**
|
||||
* @protected
|
||||
* @type {string}
|
||||
*/
|
||||
_passwordHash;
|
||||
get passwordHash() {
|
||||
return this._passwordHash;
|
||||
}
|
||||
|
||||
/** @protected @type {WebSocket} Player's current and only websocket. If undefined, the player is not logged in. */
|
||||
_websocket;
|
||||
get websocket() {
|
||||
return this._websocket;
|
||||
/** @protected @type {Set<Character>} */
|
||||
_characters = new Set();
|
||||
get characters() {
|
||||
return this._characters;
|
||||
}
|
||||
|
||||
/** @protected @type {Date} */
|
||||
_latestSocketReceived;
|
||||
|
||||
/**
|
||||
* @param {string} username
|
||||
* @param {string} passwordHash
|
||||
*/
|
||||
constructor(username, passwordHash) {
|
||||
this._username = username;
|
||||
this._passwordHash = passwordHash;
|
||||
|
||||
this.createdAt = new Date();
|
||||
}
|
||||
|
||||
/** @param {WebSocket} websocket */
|
||||
clientConnected(websocket) {
|
||||
this._websocket = websocket;
|
||||
}
|
||||
|
||||
/***
|
||||
* Send a message back to the client via the WebSocket.
|
||||
*
|
||||
* @param {string} message
|
||||
* @return {boolean} success
|
||||
*/
|
||||
_send(data) {
|
||||
if (!this._websocket) {
|
||||
console.error(
|
||||
"Trying to send a message to an uninitialized websocket",
|
||||
this,
|
||||
data,
|
||||
);
|
||||
return false;
|
||||
}
|
||||
if (this._websocket.readyState === WebSocket.OPEN) {
|
||||
this._websocket.send(JSON.stringify(data));
|
||||
return true;
|
||||
}
|
||||
if (this._websocket.readyState === WebSocket.CLOSED) {
|
||||
console.error(
|
||||
"Trying to send a message through a CLOSED websocket",
|
||||
this,
|
||||
data,
|
||||
);
|
||||
return false;
|
||||
}
|
||||
if (this._websocket.readyState === WebSocket.CLOSING) {
|
||||
console.error(
|
||||
"Trying to send a message through a CLOSING websocket",
|
||||
this,
|
||||
data,
|
||||
);
|
||||
return false;
|
||||
}
|
||||
if (this._websocket.readyState === WebSocket.CONNECTING) {
|
||||
console.error(
|
||||
"Trying to send a message through a CONNECTING (not yet open) websocket",
|
||||
this,
|
||||
data,
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
console.error(
|
||||
"Trying to send a message through a websocket with an UNKNOWN readyState (%d)",
|
||||
this.websocket.readyState,
|
||||
this,
|
||||
data,
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
sendPrompt() {
|
||||
this.sendMessage(`\n[${this.currentRoom}] > `);
|
||||
setPasswordHash(hashedPassword) {
|
||||
this._passwordHash = hashedPassword;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user