refactor
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@@ -8,7 +8,6 @@ import { gGame } from "../../models/globals.js";
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/** @typedef {import("../../models/player.js").Player} Player */
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/** @property {Session} session */
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export class AuthenticationScene extends Scene {
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/** @type {Player} */
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player;
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@@ -54,25 +53,24 @@ export class AuthenticationScene extends Scene {
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// | __/| | | (_) | | | | | | |_) | |_
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// |_| |_| \___/|_| |_| |_| .__/ \__|
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// |_|
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/** @property {AuthenticationScene} scene */
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class UsernamePrompt extends Prompt {
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//
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promptText = [
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message = [
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"Please enter your username:", //
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"(((type *:create* if you want to create a new user)))", //
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"((type _*:help*_ to see your other options))",
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];
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//
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// When player types :help
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helpText = [
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"This is where you log in.",
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"If you don't already have a player profile on this server, you can type *:create* to create one",
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help = [
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"Enter your username to proceed with loggin in",
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"Type _*:create*_ if you are not already registered, and want to create a new account",
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"Only a username and password is required - not your email",
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];
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options = { username: true };
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//
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// Let the client know that we're asking for a username
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promptOptions = { username: true };
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/** @returns {AuthenticationScene} */
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/** @returns {AuthenticationScene} workaround for proper type hinting */
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get scene() {
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return this._scene;
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}
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@@ -123,12 +121,8 @@ class UsernamePrompt extends Prompt {
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// |_|
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class PasswordPrompt extends Prompt {
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//
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promptText = "Please enter your password";
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//
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// Let the client know that we're asking for a password
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// so it can set <input type="password">
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promptOptions = { password: true };
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message = "Please enter your password";
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options = { password: true };
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get player() {
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return this.scene.player;
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@@ -38,7 +38,7 @@ export class GameScene extends Scene {
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}
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class GameScenePlaceholderPrompt extends Prompt {
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promptText = `
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message = `
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▄
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█▐▀▀▀▌▄
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█ ▐▀▀▀▌▌▓▌
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@@ -4,12 +4,12 @@ import { Config } from "../../config.js";
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export class CreatePasswordPrompt extends Prompt {
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//
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promptText = ["Enter a password"];
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message = ["Enter a password"];
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//
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// Let the client know that we're asking for a password
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// so it can set <input type="password">
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promptOptions = { password: true };
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options = { password: true };
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get player() {
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return this.scene.player;
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@@ -6,14 +6,14 @@ import { gGame } from "../../models/globals.js";
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export class CreateUsernamePrompt extends Prompt {
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//
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promptText = [
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message = [
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"Enter your username", //
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"((type *:help* for more info))", //
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];
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//
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// When player types :help
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helpText = [
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help = [
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"Your username.",
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"It's used, along with your password, when you log in.",
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"Other players can see it.",
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@@ -23,7 +23,7 @@ export class CreateUsernamePrompt extends Prompt {
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//
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// Let the client know that we're asking for a username
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promptOptions = { username: true };
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options = { username: true };
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/** @protected @type {PlayerCreationScene} */
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_scene;
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@@ -30,19 +30,24 @@ export class Prompt {
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* Values: string containing the help text
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*
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* If you want truly custom help texts, you must override the onHelpFallback function,
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* but overriding the onHelp() function gives you more control and skips this helpText
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* but overriding the onHelp() function gives you more control and skips this help
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* dictionary entirely.
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*
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* @constant
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* @readonly
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* @type {Record<string, string|string[]>}
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*/
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helpText = {
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"": "Sorry, no help available. Figure it out yourself, adventurer", // default help text
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};
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help = {};
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/** @type {string|string[]} Default prompt text to send if we don't want to send something in the execute() call. */
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promptText = [
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/**
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* Default prompt text to send if we don't want to send something in the execute() call.
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*
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* Array values will be converted to multiline strings with newlines between each string
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* in the array.
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*
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* @type {string|string[]}
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*/
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message = [
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"Please enter some very important info", // Silly placeholder text
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"((or type :quit to run away))", // strings in double parentheses is rendered shaded/faintly
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];
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@@ -51,12 +56,12 @@ export class Prompt {
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/* @example
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*
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* // if the prompt expects a username
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* promptOptions = { username : true };
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* options = { username : true };
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*
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* // if the prompt expects a password
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* promptOptions = { password : true };
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* options = { password : true };
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*/
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promptOptions = {};
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options = {};
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/** @type {Session} */
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get session() {
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@@ -74,27 +79,36 @@ export class Prompt {
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* It's here you want to send the prompt text via the sendPrompt() method
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*/
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execute() {
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this.sendPrompt(this.promptText, this.promptOptions);
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this.prepareProperties();
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this.sendPrompt(this.message, this.options);
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}
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/**
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* Normalize / massage the properties of the Prompt.
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*
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* This function cannot be called from the Prompt base constructor, as the
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* properties of the child class have not been set yet.
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*/
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prepareProperties() {
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//
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// Lazy dev set property help = "fooo" instead of help = { "": "fooo" }.
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if (this.help && (typeof this.help === "string" || Array.isArray(this.help))) {
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this.help = { "": this.help };
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}
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}
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/** Triggered when user types `:help [some optional topic]` */
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onHelp(topic) {
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//
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// Fix data formatting shorthand
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// So lazy dev set property helpText = "fooo" instead of helpText = { "": "fooo" }.
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//
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if (typeof this.helpText === "string" || Array.isArray(this.helpText)) {
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this.helpText = { "": this.helpText };
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}
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if (this.helpText[topic]) {
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this.sendText(this.helpText[topic]);
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if (!this.help) {
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this.sendText("No help available at this moment - figure it out yourself, adventurer");
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return;
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}
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if (this.help[topic]) {
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this.sendText(this.help[topic]);
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return;
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}
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console.log({
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ht: this.helpText,
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topic,
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});
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this.onHelpFallback(topic);
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}
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