Wang
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@@ -3,8 +3,6 @@ import { DefaultRendererOptions, FirstPersonRenderer } from "./ascii_first_perso
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import { MiniMapRenderer } from "../ascii_minimap_renderer.js";
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import { AsciiWindow } from "./ascii_window.js";
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import { TileMap } from "./ascii_tile_map.js";
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import eobWallUrl1 from "./eob1.png";
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import gnollSpriteUrl from "./gnoll.png";
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import { sprintf } from "sprintf-js";
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class Player {
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@@ -109,7 +107,7 @@ class DungeonCrawler {
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/** @type {FirstPersonRenderer} */ firstPersonRenderer: null,
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/** @type {MiniMapRenderer} */ miniMapRenderer: null,
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firstPersonWindow: new AsciiWindow(document.getElementById("viewport"), 100, 45), // MAGIC CONSTANTS
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firstPersonWindow: new AsciiWindow(document.getElementById("viewport"), 80, 45), // MAGIC CONSTANTS
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minimapWindow: new AsciiWindow(document.getElementById("minimap"), 9, 9), // MAGIC CONSTANT
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options: DefaultRendererOptions,
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@@ -163,11 +161,10 @@ class DungeonCrawler {
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this.rendering.miniMapRenderer = new MiniMapRenderer(this.rendering.minimapWindow, this.map);
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const textureFilenames = [eobWallUrl1, gnollSpriteUrl];
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this.rendering.firstPersonRenderer = new FirstPersonRenderer(
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this.rendering.firstPersonWindow,
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this.map,
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textureFilenames,
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["./eobBlueWall.png", "gnoll.png"], // textures
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this.rendering.options,
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);
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this.rendering.firstPersonRenderer.onReady = () => {
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@@ -216,15 +213,15 @@ class DungeonCrawler {
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//
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// We cant move into walls
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if (this.map.isWall(targetV.x, targetV.y)) {
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if (!this.map.isTraversable(targetV.x, targetV.y)) {
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console.info(
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"bumped into wall at %s (mypos: %s), direction=%d",
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"bumped into an obstacle at %s (mypos: %s), direction=%d",
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targetV,
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this.player._posV,
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this.player.angle,
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);
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// this.delay += 250; // MAGIC NUMBER: Pause for a tenth of a second after hitting a wall
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// return false;
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this.delay += 250; // MAGIC NUMBER: Pause for a bit after hitting an obstacle
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return false;
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}
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this.animation = {
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