stuffAndThings
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@@ -1,10 +1,12 @@
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import { randomBytes, pbkdf2Sync } from "node:crypto";
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import { DEV } from "./config.js";
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import { Config } from "../config.js";
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// Settings (tune as needed)
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const ITERATIONS = 1000;
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const KEYLEN = 32; // 32-bit hash
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const DIGEST = "sha256";
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const DEV = process.env.NODE_ENV === "dev";
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/**
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* Generate a hash from a plaintext password.
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@@ -28,14 +30,14 @@ export function verifyPassword(password_candidate, stored_password_hash) {
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const [iterations, salt, hash] = stored_password_hash.split(":");
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const derived = pbkdf2Sync(password_candidate, salt, Number(iterations), KEYLEN, DIGEST).toString("hex");
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const success = hash === derived;
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if (DEV) {
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if (Config.dev || true) {
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console.debug(
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"Verifying password:\n" +
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" Input : %s\n" +
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" Stored : %s\n" +
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" Given : %s\n" +
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" Derived : %s\n" +
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" Success : %s",
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" Input : %s (the password as it was sent to us by the client)\n" +
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" Given : %s (the input password hashed by us (not necessary for validation))\n" +
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" Stored : %s (the password hash we have on file for the player)\n" +
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" Derived : %s (the hashed version of the input password)\n" +
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" Verified : %s (was the password valid)",
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password_candidate,
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generateHash(password_candidate),
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stored_password_hash,
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