File perms
This commit is contained in:
0
.gitignore
vendored
Normal file → Executable file
0
.gitignore
vendored
Normal file → Executable file
@@ -149,14 +149,19 @@ export class TileMap {
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}
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behavesLikeFloor(x, y) {
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console.log("behavesLikeFloor???", { x, y });
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x |= 0;
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y |= 0;
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if (x < 0 || x >= this.width || y < 0 || y >= this.height) {
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console.log(" behavesLikeFloor: YES");
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return true;
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}
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return this.tiles[y][x].isFloorlike();
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const result = this.tiles[y][x].isFloorlike();
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console.log(result ? " YES" : " NOPE");
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return result;
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}
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/**
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@@ -1,7 +1,7 @@
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import { mustBe, mustBeString } from "../utils/mustbe.js";
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import shallowCopy from "../utils/shallowCopy.js";
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import { TileOptions } from "../utils/tileOptionsParser.js";
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import { Orientation, Vector2i } from "./ascii_types.js";
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import { Orientation } from "./ascii_types.js";
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/** @typedef {string} TileTypeId - a string with a length of 1 */
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@@ -145,7 +145,7 @@ export class Tile {
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"REQUIRED_ symbol encountered in Tile constructor. ",
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"REQUIRED_ is a placeholder, and cannot be used as a value directly",
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].join("\n"),
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{ key, val, options: properties },
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{ key, val, properties },
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);
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throw new Error("Incomplete data in constructor. Args may not contain a data placeholder");
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}
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@@ -198,7 +198,6 @@ export class Tile {
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//
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// Normalize Orientation.
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//
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if (this.orientation !== undefined && typeof this.orientation === "string") {
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const valueMap = {
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north: Orientation.NORTH,
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@@ -210,7 +209,7 @@ export class Tile {
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}
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//
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// Tiles are not necessarily required to have an ID, but if they have one, it must be string or number
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// Tiles are not required to have IDs, but IDs must be numbers or strings
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if (this.id !== undefined) {
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mustBe(this.id, "number", "string");
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}
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@@ -234,8 +233,8 @@ export class Tile {
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}
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/** @returns {Tile} */
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static createEncounterStartPoint() {
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return this.fromChar(TileChars.ENCOUNTER_START_POINT);
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static createEncounterStartPoint(encounterId) {
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return this.fromChar(TileChars.ENCOUNTER_START_POINT, { encounterId });
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}
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/** @returns {Tile} */
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@@ -270,7 +269,7 @@ export class Tile {
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// Normalize options into a TileOptions object,
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//
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if (!(options instanceof TileOptions)) {
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options = TileOptions.fromObject(options);
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options = TileOptions.fromObject(typeId, options);
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}
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let optionPos = 0;
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@@ -278,7 +277,7 @@ export class Tile {
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const getOption = (name) => options.getValue(name, optionPos++);
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for (let [key, val] of Object.entries(typeInfo)) {
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//
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const fetchFromOption = typeof val === "symbol" && val.descript.startsWith("REQUIRED_");
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const fetchFromOption = typeof val === "symbol" && val.description.startsWith("REQUIRED_");
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creationArgs[key] = fetchFromOption ? getOption(key) : shallowCopy(val);
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}
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@@ -287,7 +286,7 @@ export class Tile {
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}
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clone() {
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return new this.constructor(this);
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return new Tile(this.typeId, this);
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}
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isWallLike() {
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@@ -303,6 +302,10 @@ export class Tile {
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}
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isFloorlike() {
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if (this.typeId === TileChars.FLOOR) {
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return true;
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}
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if (this.is === TileChars.FLOOR) {
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return true;
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}
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@@ -318,7 +321,3 @@ export class Tile {
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return this.typeId === TileChars.FLOOR;
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}
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}
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if (Math.PI < 0 && TileOptions && Orientation && Vector2i) {
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("STFU Linda");
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}
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0
frontend/cellular_automata_map_generator.html
Normal file → Executable file
0
frontend/cellular_automata_map_generator.html
Normal file → Executable file
@@ -1,5 +1,5 @@
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import { CharType, TileMap } from "./ascii_tile_map";
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import { Tile } from "./ascii_tile_types";
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import { Tile, TileChars } from "./ascii_tile_types";
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import { Orientation } from "./ascii_types";
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class DungeonGenerator {
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@@ -312,7 +312,16 @@ class DungeonGenerator {
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addPortals() {
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let traversableTileCount = this.map.getFloorlikeTileCount();
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const result = this.map.getAllTraversableTilesConnectedTo(/** TODO PlayerPos */);
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//
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// Find the player's start point, and let this be the
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// bases of area 0
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const [x, y] = this.map.forEach((tile, x, y) => {
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if (tile.typeId === TileChars.PLAYER_START_POINT) {
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return [x, y];
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}
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});
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const result = this.map.getAllTraversableTilesConnectedTo(x, y);
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if (result.size === traversableTileCount) {
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// There are no isolated areas, return
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@@ -381,7 +390,7 @@ class DungeonGenerator {
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for (let i = 0; i < encouterCount; i++) {
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const pos = floorTiles[this.random(0, floorTiles.length - 1)];
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if (this.map.tiles[pos.y][pos.x].isFloor()) {
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this.map.tiles[pos.y][pos.x] = Tile.createEncounterStartPoint();
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this.map.tiles[pos.y][pos.x] = Tile.createEncounterStartPoint("PLACEHOLDER_ENCOUNTER_ID");
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// TODO: Add encounter to the dungeon's "roaming entities" array.
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}
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}
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@@ -401,7 +410,8 @@ class DungeonGenerator {
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}
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}
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let currentDungeon = "";
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/** @type {string} */
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window.currentDungeon = "";
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window.generateDungeon = () => {
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const width = parseInt(document.getElementById("width").value);
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@@ -409,9 +419,9 @@ window.generateDungeon = () => {
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const roomCount = parseInt(document.getElementById("roomCount").value);
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const generator = new DungeonGenerator(width, height, roomCount);
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currentDungeon = generator.generate();
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window.currentDungeon = generator.generate();
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document.getElementById("dungeonDisplay").textContent = currentDungeon;
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document.getElementById("dungeonDisplay").textContent = window.currentDungeon;
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};
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window.downloadDungeon = () => {
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0
frontend/progen.scss
Normal file → Executable file
0
frontend/progen.scss
Normal file → Executable file
@@ -56,7 +56,8 @@ export class Game {
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this._random = new Xorshift32(rngSeed);
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}
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getPlayer(username) {
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getPlayerByUsername(username) {
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console.log("GETTING PLAYER: `%s`", username);
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return this._players.get(username);
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}
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@@ -1,4 +1,4 @@
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import { Portal } from "./portal";
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/** @typedef {import("./portal.js").Portal} Portal */
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/**
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* Location in the world.
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@@ -9,37 +9,38 @@ import { Portal } from "./portal";
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* or magical portals to distant locations.
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*/
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export class Location {
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/** @protected @type string */
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_id;
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get id() {
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return this._id;
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}
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/** @protected @type {string} */
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_id;
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get id() {
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return this._id;
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}
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/** @protected @type string */
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_name;
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get name() {
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return this._name;
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}
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/** @protected @type {string} */
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_name;
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get name() {
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return this._name;
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}
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/** @protected @type string */
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_description;
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get description() {
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return this._description;
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}
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/** @protected @type {string} */
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_description;
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get description() {
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return this._description;
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}
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/** @protected @type {Map<string,Portal>} */
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_portals = new Map();
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get portals() {
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return this._portals;
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}
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/** @protected @type {Map<string,Portal>} */
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_portals = new Map();
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get portals() {
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return this._portals;
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}
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/**
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*/
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constructor(id, name, description) {
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this._id = id;
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this._name = name;
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this._description = description;
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}
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/**
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* @param {string} id
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* @param {string} name
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* @param {string} description
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*/
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constructor(id, name, description) {
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this._id = id;
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this._name = name;
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this._description = description;
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}
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}
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const l = new Location("foo", "bar", "baz");
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@@ -10,35 +10,27 @@ export class Session {
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_websocket;
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/** @protected @type {Scene} */
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_scene;
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_currentScene;
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/** @readonly @constant @type {Scene} */
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/** @readonly @type {Scene} */
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get scene() {
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return this._scene;
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return this._currentScene;
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}
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/** @type {Player} */
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/** @constant @type {Player} */
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_player;
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/**
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* The player that owns this session.
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* This value is undefined until the player has logged in,
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* and after that it is _constant_
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*
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* @constant @type {Player}
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*/
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get player() {
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return this._player;
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}
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/** @param {Player} player */
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set player(player) {
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if (player instanceof Player) {
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this._player = player;
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return;
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}
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if (player === null) {
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this._player = null;
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return;
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}
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throw Error(`Can only set player to null or instance of Player, but received ${typeof player}`);
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}
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/**
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* @param {WebSocket} websocket
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*/
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@@ -54,10 +46,30 @@ export class Session {
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if (!(scene instanceof Scene)) {
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throw new Error(`Expected instance of Scene, got a ${typeof scene}: >>${scene}<<`);
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}
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this._scene = scene;
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this._currentScene = scene;
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scene.execute(this);
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}
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/**
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* May only be called when the current player property has not yet been populated.
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* May only called once.
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*
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* @param {Player} player
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*/
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setPlayer(player) {
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if (player instanceof Player) {
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this._player = player;
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return;
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}
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if (player === null) {
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this._player = null;
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return;
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}
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throw Error(`Can only set player to null or instance of Player, but received ${typeof player}`);
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}
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/** Close the session and websocket */
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close() {
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if (this._websocket) {
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@@ -65,7 +77,7 @@ export class Session {
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this._websocket = null;
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}
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this._player = null;
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this._scene = null;
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this._currentScene = null;
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}
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|
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/**
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@@ -29,10 +29,9 @@ export class AuthenticationScene extends Scene {
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passwordAccepted() {
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this.player.loggedIn = true;
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this.session.player = this.player;
|
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|
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this.session.setPlayer(this.player);
|
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this.session.sendText(["= Success!", "((but I don't know what to do now...))"]);
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this.session.setScene(new GameScene());
|
||||
}
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||||
|
||||
|
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@@ -30,11 +30,11 @@ export class UsernamePrompt extends Prompt {
|
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|
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//
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// User replied to our prompt
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onReply(text) {
|
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onReply(username) {
|
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//
|
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// do basic syntax checks on usernames
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if (!security.isUsernameSane(text)) {
|
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console.info("Someone entered insane username: '%s'", text);
|
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if (!security.isUsernameSane(username)) {
|
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console.info("Someone entered insane username: '%s'", username);
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this.sendError("Incorrect username, try again");
|
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this.execute();
|
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return;
|
||||
@@ -42,12 +42,12 @@ export class UsernamePrompt extends Prompt {
|
||||
|
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//
|
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// try and fetch the player object from the game
|
||||
const player = gGame.getPlayer(text);
|
||||
const player = gGame.getPlayerByUsername(username);
|
||||
|
||||
//
|
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// handle invalid username
|
||||
if (!player) {
|
||||
console.info("Someone entered incorrect username: '%s'", text);
|
||||
console.info("Someone entered incorrect username: '%s'", username);
|
||||
this.sendError("Incorrect username, try again");
|
||||
this.execute();
|
||||
return;
|
||||
|
||||
@@ -44,7 +44,7 @@ export class CreateUsernamePrompt extends Prompt {
|
||||
|
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//
|
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// try and fetch the player object from the game
|
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const player = gGame.getPlayer(username);
|
||||
const player = gGame.getPlayerByUsername(username);
|
||||
|
||||
//
|
||||
// handle invalid username
|
||||
|
||||
0
scenes/playerCreation/playerCreationScene.js
Normal file → Executable file
0
scenes/playerCreation/playerCreationScene.js
Normal file → Executable file
@@ -1,8 +1,7 @@
|
||||
import { Scene } from "./scene.js";
|
||||
|
||||
/** @typedef {import("../models/session.js").Session} Session */
|
||||
/** @typedef {import("../utils/message.js").MessageType} MessageType */
|
||||
/** @typedef {import("../utils/message.js").WebsocketMessage} WebsocketMessage */
|
||||
/** @typedef {import("./scene.js").Scene} Scene */
|
||||
|
||||
/**
|
||||
* @typedef {object} PromptMethods
|
||||
@@ -66,9 +65,6 @@ export class Prompt {
|
||||
|
||||
/** @param {Scene} scene */
|
||||
constructor(scene) {
|
||||
if (!(scene instanceof Scene)) {
|
||||
throw new Error("Expected an instance of >>Scene<< but got " + typeof scene);
|
||||
}
|
||||
this._scene = scene;
|
||||
|
||||
//
|
||||
@@ -103,6 +99,8 @@ export class Prompt {
|
||||
*
|
||||
* @param {string} command
|
||||
* @param {any[]} args
|
||||
*
|
||||
* @returns {boolean} true if the command was handled in the prompt.
|
||||
*/
|
||||
|
||||
onColon(command, args) {
|
||||
@@ -113,21 +111,21 @@ export class Prompt {
|
||||
// Default: we have no handler for the Foo command,
|
||||
// So let's see if daddy can handle it.
|
||||
if (property === undefined) {
|
||||
return this.scene.onColon(command, args);
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// If the prompt has a method called onColon_foo() =>
|
||||
if (typeof property === "function") {
|
||||
property.call(this, args);
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// If the prompt has a _string_ called onColon_foo =>
|
||||
if (typeof property === "string") {
|
||||
this.sendText(property);
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
100
scenes/scene.js
100
scenes/scene.js
@@ -1,6 +1,8 @@
|
||||
import { sprintf } from "sprintf-js";
|
||||
import { Session } from "../models/session.js";
|
||||
import { Prompt } from "./prompt.js";
|
||||
|
||||
/** @typedef {import("../utils/messages.js").WebsocketMessage} WebsocketMessage */
|
||||
/** @typedef {import("../models/session.js").Session} Session */
|
||||
/** @typedef {import("./prompt.js").Prompt } Prompt */
|
||||
|
||||
/**
|
||||
* Scene - a class for showing one or more prompts in a row.
|
||||
@@ -19,7 +21,7 @@ export class Scene {
|
||||
*/
|
||||
introText = "";
|
||||
|
||||
/** @readonly @constant @type {Session} */
|
||||
/** @readonly @constant @protected @type {Session} */
|
||||
_session;
|
||||
get session() {
|
||||
return this._session;
|
||||
@@ -32,9 +34,9 @@ export class Scene {
|
||||
* @readonly
|
||||
* @type {Prompt}
|
||||
*/
|
||||
_prompt;
|
||||
get prompt() {
|
||||
return this._prompt;
|
||||
_currentPrompt;
|
||||
get currentPrompt() {
|
||||
return this._currentPrompt;
|
||||
}
|
||||
|
||||
constructor() {}
|
||||
@@ -57,7 +59,7 @@ export class Scene {
|
||||
* @param {Prompt} prompt
|
||||
*/
|
||||
showPrompt(prompt) {
|
||||
this._prompt = prompt;
|
||||
this._currentPrompt = prompt;
|
||||
prompt.execute();
|
||||
}
|
||||
|
||||
@@ -66,6 +68,55 @@ export class Scene {
|
||||
this.showPrompt(new promptClassReference(this));
|
||||
}
|
||||
|
||||
/**
|
||||
* The user has been prompted, and has replied.
|
||||
*
|
||||
* We route that message to the current prompt.
|
||||
*
|
||||
* It should not be necessary to override this function
|
||||
*
|
||||
* @param {WebsocketMessage} message
|
||||
*/
|
||||
onReply(message) {
|
||||
console.log("REPLY", {
|
||||
message,
|
||||
type: typeof message,
|
||||
});
|
||||
this.currentPrompt.onReply(message.text);
|
||||
}
|
||||
|
||||
/**
|
||||
* The user has declared their intention to quit.
|
||||
*
|
||||
* We route that message to the current prompt.
|
||||
*
|
||||
* It should may be necessary to override this method
|
||||
* in case you want to trigger specific behavior before
|
||||
* quitting.
|
||||
*
|
||||
* Default behavior is to route this message to the current prompt.
|
||||
*/
|
||||
onQuit() {
|
||||
this.currentPrompt.onQuit();
|
||||
}
|
||||
|
||||
/**
|
||||
* The user has typed :help [topic]
|
||||
*
|
||||
* We route that message to the current prompt.
|
||||
*
|
||||
* It should not be necessary to override this function
|
||||
* unless you want some special prompt-agnostic event
|
||||
* to be triggered - however, scenes should not have too
|
||||
* many prompts, so handling this behavior inside the prompt
|
||||
* should be the primary choice.
|
||||
*
|
||||
* @param {WebsocketMessage} message
|
||||
*/
|
||||
onHelp(message) {
|
||||
this.currentPrompt.onHelp(message.text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when a user types a :command that begins with a colon
|
||||
* and the current Prompt cannot handle that command.
|
||||
@@ -73,7 +124,7 @@ export class Scene {
|
||||
* @param {string} command
|
||||
* @param {any[]} args
|
||||
*/
|
||||
onColon(command, args) {
|
||||
onColonFallback(command, args) {
|
||||
const propertyName = "onColon__" + command;
|
||||
const property = this[propertyName];
|
||||
|
||||
@@ -85,14 +136,14 @@ export class Scene {
|
||||
}
|
||||
|
||||
//
|
||||
// If the prompt has a method called onColon_foo() =>
|
||||
// If this scene has a method called onColon_foo() =>
|
||||
if (typeof property === "function") {
|
||||
property.call(this, args);
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// If the prompt has a _string_ called onColon_foo =>
|
||||
// If this scene has a string property called onColon_foo =>
|
||||
if (typeof property === "string") {
|
||||
this.session.sendText(property);
|
||||
return;
|
||||
@@ -108,9 +159,28 @@ export class Scene {
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* The user has typed :help [topic]
|
||||
*
|
||||
* We route that message to the current prompt.
|
||||
*
|
||||
* There is no need to override this method.
|
||||
*
|
||||
* onColonFallback will be called if the current prompt
|
||||
* cannot handle the :colon command.
|
||||
*
|
||||
* @param {WebsocketMessage} message
|
||||
*/
|
||||
onColon(message) {
|
||||
const handledByPrompt = this.currentPrompt.onColon(message.command, message.args);
|
||||
|
||||
if (!handledByPrompt) {
|
||||
this.onColonFallback(message.command, message.args);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Easter ægg
|
||||
// Example dynamic colon handler
|
||||
// Example dynamic colon handler (also easter egg)
|
||||
/** @param {any[]} args */
|
||||
onColon__imperial(args) {
|
||||
if (args.length === 0) {
|
||||
@@ -124,9 +194,5 @@ export class Scene {
|
||||
);
|
||||
}
|
||||
|
||||
onColon__hi = "Hoe";
|
||||
}
|
||||
|
||||
if (Math.PI < 0 && Session && Prompt) {
|
||||
("STFU Linda");
|
||||
onColon__hi = "Ho!";
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ export class GameSeeder {
|
||||
gGame.rngSeed = Config.rngSeed;
|
||||
new PlayerSeeder().seed(); // Create debug players
|
||||
new ItemSeeder().seed(); // Create items, etc.
|
||||
new CharacterSeeder().createParty(gGame.getPlayer("user"), 3); // Create debug characters.
|
||||
new CharacterSeeder().createParty(gGame.getPlayerByUsername("user"), 3); // Create debug characters.
|
||||
|
||||
//
|
||||
// Done
|
||||
|
||||
@@ -174,15 +174,15 @@ class MudServer {
|
||||
const msgObj = new WebsocketMessage(data.toString());
|
||||
|
||||
//
|
||||
// Handle replies to prompts. The main workhorse of the game.
|
||||
// Route reply-messages to the current scene
|
||||
if (msgObj.isReply()) {
|
||||
return session.scene.prompt.onReply(msgObj.text);
|
||||
return session.scene.onReply(msgObj);
|
||||
}
|
||||
|
||||
//
|
||||
// Handle :help commands
|
||||
if (msgObj.isHelp()) {
|
||||
return session.scene.prompt.onHelp(msgObj.text);
|
||||
return session.scene.onHelp(msgObj);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -196,7 +196,7 @@ class MudServer {
|
||||
//
|
||||
// Handle any text that starts with ":" that isn't :help or :quit
|
||||
if (msgObj.isColon()) {
|
||||
return session.scene.prompt.onColon(msgObj.command, msgObj.args);
|
||||
return session.scene.onColon(msgObj);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
0
utils/crackdown.js
Normal file → Executable file
0
utils/crackdown.js
Normal file → Executable file
2
utils/security.js
Normal file → Executable file
2
utils/security.js
Normal file → Executable file
@@ -54,5 +54,5 @@ export function isUsernameSane(candidate) {
|
||||
export function isPasswordSane(candidate) {
|
||||
// We know the password must adhere to one of our client-side-hashed crypto schemes,
|
||||
// so we can be fairly strict with the allowed passwords
|
||||
return Config.passwordSanityRegex.test(candidate);
|
||||
return Config.passwordHashSanityRegex.test(candidate);
|
||||
}
|
||||
|
||||
0
utils/tui.js
Normal file → Executable file
0
utils/tui.js
Normal file → Executable file
Reference in New Issue
Block a user