rearrage_stuff
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28
seeders/playerSeeder.js
Executable file
28
seeders/playerSeeder.js
Executable file
@@ -0,0 +1,28 @@
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import { gGame } from "../models/globals.js";
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import { Player } from "../models/player.js";
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export class PlayerSeeder {
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seed() {
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// Examples of the word "pass" hashed by the client and then the server:
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// Note that the word "pass" has gajillions of hashed representations, all depending on the salts used to hash them.
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// "pass" hashed by client: KimsKrappyKryptoV1:userSalt:1000:SHA-256:b106e097f92ff7c288ac5048efb15f1a39a15e5d64261bbbe3f7eacee24b0ef4
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// "pass" hashed by server: 1000:15d79316f95ff6c89276308e4b9eb64d:2178d5ded9174c667fe0624690180012f13264a52900fe7067a13f235f4528ef
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//
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// Since the server-side hashes have random salts, the hashes themselves can change for the same password.
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// The client side hash must not have a random salt, otherwise, it must change every time.
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//
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// The hash below is just one has that represents the password "pass" sent via V1 of the "Kims Krappy Krypto" scheme.
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gGame.createPlayer(
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"user",
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"1000:15d79316f95ff6c89276308e4b9eb64d:2178d5ded9174c667fe0624690180012f13264a52900fe7067a13f235f4528ef",
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"userSalt",
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);
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gGame.createPlayer(
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"admin",
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"1000:a84760824d28a9b420ee5f175a04d1e3:a6694e5c9fd41d8ee59f0a6e34c822ee2ce337c187e2d5bb5ba8612d6145aa8e",
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"adminSalt",
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);
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}
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}
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