rearrage_stuff
This commit is contained in:
212
scenes/prompt.js
Executable file
212
scenes/prompt.js
Executable file
@@ -0,0 +1,212 @@
|
||||
import figlet from "figlet";
|
||||
import { gGame } from "../models/globals.js";
|
||||
import { Session } from "../models/session.js";
|
||||
import { Scene } from "./scene.js";
|
||||
import { MessageType, WebsocketMessage } from "../utils/messages.js";
|
||||
import { mustBe, mustBeString } from "../utils/mustbe.js";
|
||||
import { sprintf } from "sprintf-js";
|
||||
|
||||
/**
|
||||
* @typedef {object} PromptMethods
|
||||
* @property {function(...any): any} [onColon_*] - Any method starting with "onColon_"
|
||||
*/
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @implements {PromptMethods}
|
||||
* @class
|
||||
* @dynamic Methods are dynamically created:
|
||||
* - onColon(...)
|
||||
*/
|
||||
export class Prompt {
|
||||
/** @private @readonly @type {Scene} */
|
||||
_scene;
|
||||
|
||||
/** @type {Scene} */
|
||||
get scene() {
|
||||
return this._scene;
|
||||
}
|
||||
|
||||
//
|
||||
// Extra info about the prompt we send to the client.
|
||||
promptOptions = undefined;
|
||||
|
||||
/**
|
||||
* Dictionary of help topics.
|
||||
* Keys: string matching /^[a-z]+$/ (topic name)
|
||||
* Values: string containing the help text
|
||||
*
|
||||
* @constant
|
||||
* @readonly
|
||||
* @type {Record<string, string>}
|
||||
*/
|
||||
helpText = {
|
||||
"": "Sorry, no help available. Figure it out yourself, adventurer", // default help text
|
||||
};
|
||||
|
||||
/** @type {string|string[]} Default prompt text to send if we don't want to send something in the execute() call. */
|
||||
promptText = [
|
||||
"Please enter some very important info", // Stupid placeholder text
|
||||
"((or type :quit to run away))", // strings in double parentheses is rendered shaded/faintly
|
||||
];
|
||||
|
||||
/** @type {object|string} If string: the prompt's context (username, password, etc) of object, it's all the message's options */
|
||||
promptOptions = {};
|
||||
|
||||
/** @type {Session} */
|
||||
get session() {
|
||||
return this.scene.session;
|
||||
}
|
||||
|
||||
/** @param {Scene} scene */
|
||||
constructor(scene) {
|
||||
if (!(scene instanceof Scene)) {
|
||||
throw new Error("Expected an instance of >>Scene<< but got " + typeof scene);
|
||||
}
|
||||
this._scene = scene;
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when the prompt has been attached to a scene, and is ready to go.
|
||||
*
|
||||
* It's here you want to send the prompt text via the sendPrompt() method
|
||||
*/
|
||||
execute() {
|
||||
this.sendPrompt(this.promptText, this.promptOptions);
|
||||
}
|
||||
|
||||
/** Triggered when user types `:help` without any topic */
|
||||
onHelp(topic) {
|
||||
let h = this.helpText;
|
||||
if (typeof h === "string" || Array.isArray(h)) {
|
||||
h = { "": h };
|
||||
}
|
||||
|
||||
//
|
||||
// Fix data formatting shorthand
|
||||
// So lazy dev set help = "fooo" instead of help = { "": "fooo" }.
|
||||
if (h[topic]) {
|
||||
this.sendText(h[topic]);
|
||||
return;
|
||||
}
|
||||
|
||||
this.onHelpFallback(topic);
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when a user types a :command that begins with a colon
|
||||
*
|
||||
* @param {string} command
|
||||
* @param {any[]} args
|
||||
*/
|
||||
|
||||
onColon(command, args) {
|
||||
const methodName = "onColon__" + command;
|
||||
const property = this[methodName];
|
||||
|
||||
//
|
||||
// Default: we have no handler for the Foo command,
|
||||
// So let's see if daddy can handle it.
|
||||
if (property === undefined) {
|
||||
return this.scene.onColon(command, args);
|
||||
}
|
||||
|
||||
//
|
||||
// If the prompt has a method called onColon_foo() =>
|
||||
if (typeof property === "function") {
|
||||
property.call(this, args);
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// If the prompt has a _string_ called onColon_foo =>
|
||||
if (typeof property === "string") {
|
||||
this.sendText(property);
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// We found a property that has the right name but the wrong type.
|
||||
throw new Error(
|
||||
[
|
||||
`Logic error. Prompt has a handler for a command called ${command}`,
|
||||
`but it is neither a function or a string, but a ${typeof property}`,
|
||||
].join(" "),
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when the player asks for help on a topic, and we dont have an onHelp_thatParticularTopic method.
|
||||
*
|
||||
* @param {string} topic
|
||||
*/
|
||||
onHelpFallback(topic) {
|
||||
this.sendError(`Sorry, no help available for topic “${topic}”`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle ":quit" messages
|
||||
*
|
||||
* The session will terminate no matter what. This just gives the State a chance to clean up before dying.
|
||||
*
|
||||
* @param {WebsocketMessage} message
|
||||
*
|
||||
*/
|
||||
onQuit() {}
|
||||
|
||||
/**
|
||||
* Triggered when the player replies to the prompt-message sent by this prompt-object.
|
||||
*
|
||||
* @param {WebsocketMessage} message The incoming reply
|
||||
*/
|
||||
onReply(message) {}
|
||||
|
||||
/**
|
||||
* @overload
|
||||
* @param {string|string[]} text The prompt message (the request to get the user to enter some info).
|
||||
* @param {string} context
|
||||
*/ /**
|
||||
* @overload
|
||||
* @param {string|string[]} text The prompt message (the request to get the user to enter some info).
|
||||
* @param {object} options Any options for the text (client side text formatting, color-, font-, or style info, etc.).
|
||||
*/
|
||||
sendPrompt(...args) {
|
||||
this.session.sendPrompt(...args);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send text to be displayed to the client
|
||||
*
|
||||
* @param {string|string[]} text Text to send. If array, it will be joined/imploded with newline characters.
|
||||
* @param {object?} options message options for the client.
|
||||
*/
|
||||
sendText(...args) {
|
||||
this.session.sendText(...args);
|
||||
}
|
||||
|
||||
/** @param {string} errorMessage */
|
||||
sendError(...args) {
|
||||
this.session.sendError(...args);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {string} systemMessageType The subtype of the system message (dev, salt, username, etc.)
|
||||
* @param {any?} value
|
||||
*/
|
||||
sendSystemMessage(...args) {
|
||||
this.session.sendSystemMessage(...args);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a calamity text and then close the connection.
|
||||
* @param {string} errorMessage
|
||||
*/
|
||||
calamity(...args) {
|
||||
this.session.calamity();
|
||||
}
|
||||
|
||||
//
|
||||
// Easter ægg
|
||||
// Example of having a string as a colon-handler
|
||||
onColon__pull_out_wand = "You cannot pull out your wand right now! But thanks for trying 😘🍌🍆";
|
||||
}
|
||||
Reference in New Issue
Block a user