rearrage_stuff
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97
scenes/partyCreation/partyCreationScene.js
Executable file
97
scenes/partyCreation/partyCreationScene.js
Executable file
@@ -0,0 +1,97 @@
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import figlet from "figlet";
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import { Session } from "../models/session.js";
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import { WebsocketMessage } from "../utils/messages.js";
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import { frameText } from "../utils/tui.js";
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import { Config } from "../config.js";
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import { State } from "./state.js";
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export class PartyCreationState extends State {
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/**
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* @proteted
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* @type {(msg: WebsocketMessage) => }
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*
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* NOTE: Should this be a stack?
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*/
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_dynamicMessageHandler;
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/** @param {Session} session */
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constructor(session) {
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/** @type {Session} */
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this.session = session;
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}
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/** We attach (and execute) the next state */
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onAttach() {
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const charCount = this.session.player.characters.size;
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//NOTE: could use async to optimize performance
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const createPartyLogo = frameText(figlet.textSync("Create Your Party"), {
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vPadding: 0,
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frameChars: "§=§§§§§§",
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});
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this.sendText(createPartyLogo, { preformatted: true });
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this.session.sendText([
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"",
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`Current party size: ${charCount}`,
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`Max party size: ${Config.maxPartySize}`,
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]);
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const min = 1;
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const max = Config.maxPartySize - charCount;
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const prompt = [
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`Please enter an integer between ${min} - ${max}`,
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"((type *:help* to get more info about party size))",
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];
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this.sendText(`You can create a party with ${min} - ${max} characters, how big should your party be?`);
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/** @param {WebsocketMessage} message */
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this.sendPrompt(prompt, (m) => this.receivePlayerCount(m));
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}
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/** @param {WebsocketMessage} m */
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receivePlayerCount(m) {
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if (m.isHelpRequest()) {
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return this.partySizeHelp();
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}
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if (!m.isInteger()) {
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this.sendError("You didn't enter an integer");
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this.sendPrompt(prompt, (m) => this.receivePlayerCount(m));
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return;
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}
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const numCharactersToCreate = Number(message.text);
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if (numCharactersToCreate > max) {
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this.sendError("Number too high");
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this.sendPrompt(prompt, (m) => this.receivePlayerCount(m));
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return;
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}
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if (numCharactersToCreate < min) {
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this.sendError("Number too low");
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this.sendPrompt(prompt, (m) => this.receivePlayerCount(m));
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return;
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}
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this.sendText(`Let's create ${numCharactersToCreate} character(s) for you :)`);
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}
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partySizeHelp() {
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this.sendText([
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`Your party can consist of 1 to ${mps} characters.`,
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"",
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"* Large parties tend live longer",
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`* If you have fewer than ${Config.maxPartySize} characters, you can`,
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" hire extra characters in your local inn.",
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"* large parties level slower because there are more",
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" characters to share the Experience Points",
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"* The individual members of small parties get better",
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" loot because they don't have to share, but it",
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" a lot of skill to accumulate loot as fast a larger",
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" party can",
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]);
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return;
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}
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}
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