rearrage_stuff

This commit is contained in:
Kim Ravn Hansen
2025-09-16 11:26:40 +02:00
parent 40e8c5e0ab
commit 3f11ebe6dc
4937 changed files with 1146031 additions and 134 deletions

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objects.adoc Executable file
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= The world
== Character
* Resides in a <<Location>>.
* Can move from one <<Location>> to another by using <<Portal,Portals>>
* Has properties like
** Name, Race
** Money, XP, Level
** Strength Dex, Etc.
* Can <<Encounter>> stuff.
* Can talk (chat) with other characters in the same <<Location>>.
== Location
* Has a name
* Has a default description that is read when the location is entered.
* Can be almost any size. Typically, a Location is a room, but it can
be a clearing in a forest, the inside of a Dragon's guts,
* Has a map of of outbound <<Portal,Portals>>
** `key`: string, typically `"north"`, `"east"`, etc., but
it can also be more interesting such as `"trap door"`.
** `value`: A <<Portal>>.
* Does not need know about inbound portals.
* Can contain (or generate) Encounters.
== Portal
* A *One Way* transport to a given <<Location>>.
* Description (optional) that will be displayed when it is examined
(For instance, if it's a door, this description describes how the door
looks).
* SourceEncounter (optional) Can be guarded by an encounter that triggers only
when you attempt to approach the portal. The encounter can be a simple lock,
a puzzle, or a guardian.
* ArrivalEncounter (optional) Can trigger an encounter that occurs as soon as you
enter the target <<Location>>.
* ArrivalDescription (optional) A text that overrides the default text that you
would normally see upon entering a <<Location>>. If the player executes a
`look` command, the normal description will be shown.
* TargetSight (bool,false) Allows you to `look` into the target <<Location>>,
getting an idea of what you are about to get into.
* A door between two rooms is typically represented via two <<Portal,Portals>>;
one one each direction.
== Encounter
* Can be one (or more) of:
** Roleplay Encounter (NPC)
** Combat Encounter (monsters)
** Environmental Encounter (Trap, Puzzle)
** Loot