rearrage_stuff
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node_modules/sync-message-port/dist/lib/index.d.ts
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82
node_modules/sync-message-port/dist/lib/index.d.ts
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import { EventEmitter } from 'events';
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import { MessageChannel, MessagePort, TransferListItem } from 'worker_threads';
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/**
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* Options that can be passed to {@link SyncMessagePort.receiveMessage}.
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*/
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export interface ReceiveMessageOptions {
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/**
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* The time (in milliseconds) to wait for a message before returning {@link
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* timeoutValue} (if set) or throwing a [TimeoutException] otherwise.
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*/
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timeout?: number;
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/**
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* If a message isn't received within {@link timeout} milliseconds, this value
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* is returned. Ignored if {@link timeout} is not set.
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*/
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timeoutValue?: unknown;
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/**
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* If the underlying channel is closed before calling {@link
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* SyncMessagePort.receiveMessage} or while a call is pending, return this
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* value.
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*/
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closedValue?: unknown;
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}
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/**
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* An exception thrown by {@link SyncMessagePort.receiveMessage} if a message
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* isn't received within {@link ReceivedMessageOptions.timeout} milliseconds.
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*/
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export declare class TimeoutException extends Error {
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constructor(message: string);
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}
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/**
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* A communication port that can receive messages synchronously from another
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* `SyncMessagePort`.
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*
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* This also emits the same asynchronous events as `MessagePort`.
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*/
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export declare class SyncMessagePort extends EventEmitter {
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private readonly port;
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/** Creates a channel whose ports can be passed to `new SyncMessagePort()`. */
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static createChannel(): MessageChannel;
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/**
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* An Int32 view of the shared buffer.
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*
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* Each port sets this to `BufferState.AwaitingMessage` before checking for
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* new messages in `receiveMessage()`, and each port sets it to
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* `BufferState.MessageSent` after sending a new message. It's set to
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* `BufferState.Closed` when the channel is closed.
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*/
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private readonly buffer;
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/**
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* Creates a new message port. The `port` must be created by
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* `SyncMessagePort.createChannel()` and must connect to a port passed to
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* another `SyncMessagePort` in another worker.
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*/
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constructor(port: MessagePort);
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/** See `MessagePort.postMesage()`. */
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postMessage(value: unknown, transferList?: TransferListItem[]): void;
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/**
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* Returns the message sent by the other port, if one is available. This *does
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* not* block, and will return `undefined` immediately if no message is
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* available. In order to distinguish between a message with value `undefined`
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* and no message, a message is return in an object with a `message` field.
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*
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* This may not be called while this has a listener for the `'message'` event.
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* It does *not* throw an error if the port is closed when this is called;
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* instead, it just returns `undefined`.
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*/
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receiveMessageIfAvailable(): {
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message: unknown;
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} | undefined;
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/**
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* Blocks and returns the next message sent by the other port.
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*
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* This may not be called while this has a listener for the `'message'` event.
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* Throws an error if the channel is closed, including if it closes while this
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* is waiting for a message, unless {@link ReceiveMessageOptions.closedValue}
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* is passed.
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*/
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receiveMessage(options?: ReceiveMessageOptions): unknown;
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/** See `MessagePort.close()`. */
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close(): void;
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}
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