rearrage_stuff
This commit is contained in:
82
node_modules/sync-message-port/dist/lib/index.d.ts
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node_modules/sync-message-port/dist/lib/index.d.ts
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import { EventEmitter } from 'events';
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import { MessageChannel, MessagePort, TransferListItem } from 'worker_threads';
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/**
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* Options that can be passed to {@link SyncMessagePort.receiveMessage}.
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*/
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export interface ReceiveMessageOptions {
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/**
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* The time (in milliseconds) to wait for a message before returning {@link
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* timeoutValue} (if set) or throwing a [TimeoutException] otherwise.
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*/
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timeout?: number;
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/**
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* If a message isn't received within {@link timeout} milliseconds, this value
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* is returned. Ignored if {@link timeout} is not set.
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*/
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timeoutValue?: unknown;
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/**
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* If the underlying channel is closed before calling {@link
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* SyncMessagePort.receiveMessage} or while a call is pending, return this
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* value.
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*/
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closedValue?: unknown;
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}
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/**
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* An exception thrown by {@link SyncMessagePort.receiveMessage} if a message
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* isn't received within {@link ReceivedMessageOptions.timeout} milliseconds.
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*/
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export declare class TimeoutException extends Error {
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constructor(message: string);
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}
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/**
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* A communication port that can receive messages synchronously from another
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* `SyncMessagePort`.
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*
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* This also emits the same asynchronous events as `MessagePort`.
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*/
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export declare class SyncMessagePort extends EventEmitter {
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private readonly port;
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/** Creates a channel whose ports can be passed to `new SyncMessagePort()`. */
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static createChannel(): MessageChannel;
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/**
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* An Int32 view of the shared buffer.
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*
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* Each port sets this to `BufferState.AwaitingMessage` before checking for
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* new messages in `receiveMessage()`, and each port sets it to
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* `BufferState.MessageSent` after sending a new message. It's set to
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* `BufferState.Closed` when the channel is closed.
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*/
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private readonly buffer;
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/**
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* Creates a new message port. The `port` must be created by
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* `SyncMessagePort.createChannel()` and must connect to a port passed to
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* another `SyncMessagePort` in another worker.
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*/
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constructor(port: MessagePort);
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/** See `MessagePort.postMesage()`. */
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postMessage(value: unknown, transferList?: TransferListItem[]): void;
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/**
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* Returns the message sent by the other port, if one is available. This *does
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* not* block, and will return `undefined` immediately if no message is
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* available. In order to distinguish between a message with value `undefined`
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* and no message, a message is return in an object with a `message` field.
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*
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* This may not be called while this has a listener for the `'message'` event.
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* It does *not* throw an error if the port is closed when this is called;
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* instead, it just returns `undefined`.
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*/
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receiveMessageIfAvailable(): {
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message: unknown;
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} | undefined;
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/**
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* Blocks and returns the next message sent by the other port.
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*
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* This may not be called while this has a listener for the `'message'` event.
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* Throws an error if the channel is closed, including if it closes while this
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* is waiting for a message, unless {@link ReceiveMessageOptions.closedValue}
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* is passed.
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*/
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receiveMessage(options?: ReceiveMessageOptions): unknown;
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/** See `MessagePort.close()`. */
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close(): void;
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}
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174
node_modules/sync-message-port/dist/lib/index.js
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node_modules/sync-message-port/dist/lib/index.js
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"use strict";
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// Copyright 2021 Google LLC. Use of this source code is governed by an
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// MIT-style license that can be found in the LICENSE file or at
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// https://opensource.org/licenses/MIT.
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.SyncMessagePort = exports.TimeoutException = void 0;
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const assert_1 = require("assert");
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const events_1 = require("events");
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const worker_threads_1 = require("worker_threads");
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/**
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* An enum of possible states for the shared buffer that two `SyncMessagePort`s
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* use to communicate.
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*/
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var BufferState;
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(function (BufferState) {
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/**
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* The initial state. When an endpoint is ready to receive messages, it'll set
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* the buffer to this state so that it can use `Atomics.wait()` to be notified
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* when it switches to `MessageSent`.
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*/
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BufferState[BufferState["AwaitingMessage"] = 0] = "AwaitingMessage";
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/**
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* The state indicating that a message has been sent. Whenever an endpoint
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* sends a message, it'll set the buffer to this state so that the other
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* endpoint's `Atomics.wait()` call terminates.
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*/
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BufferState[BufferState["MessageSent"] = 1] = "MessageSent";
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/**
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* The bitmask indicating that the channel has been closed. This is masked on
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* top of AwaitingMessage and MessageSent state. It never transitions to any
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* other states once closed.
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*/
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BufferState[BufferState["Closed"] = 2] = "Closed";
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})(BufferState || (BufferState = {}));
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/**
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* An exception thrown by {@link SyncMessagePort.receiveMessage} if a message
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* isn't received within {@link ReceivedMessageOptions.timeout} milliseconds.
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*/
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class TimeoutException extends Error {
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constructor(message) {
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super(message);
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}
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}
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exports.TimeoutException = TimeoutException;
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/**
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* A communication port that can receive messages synchronously from another
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* `SyncMessagePort`.
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*
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* This also emits the same asynchronous events as `MessagePort`.
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*/
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class SyncMessagePort extends events_1.EventEmitter {
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port;
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/** Creates a channel whose ports can be passed to `new SyncMessagePort()`. */
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static createChannel() {
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const channel = new worker_threads_1.MessageChannel();
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// Four bytes is the minimum necessary to use `Atomics.wait()`.
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const buffer = new SharedArrayBuffer(4);
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// Queue up messages on each port so the caller doesn't have to explicitly
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// pass the buffer around along with them.
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channel.port1.postMessage(buffer);
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channel.port2.postMessage(buffer);
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return channel;
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}
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/**
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* An Int32 view of the shared buffer.
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*
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* Each port sets this to `BufferState.AwaitingMessage` before checking for
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* new messages in `receiveMessage()`, and each port sets it to
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* `BufferState.MessageSent` after sending a new message. It's set to
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* `BufferState.Closed` when the channel is closed.
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*/
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buffer;
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/**
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* Creates a new message port. The `port` must be created by
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* `SyncMessagePort.createChannel()` and must connect to a port passed to
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* another `SyncMessagePort` in another worker.
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*/
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constructor(port) {
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super();
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this.port = port;
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const buffer = (0, worker_threads_1.receiveMessageOnPort)(this.port)?.message;
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if (!buffer) {
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throw new Error('new SyncMessagePort() must be passed a port from ' +
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'SyncMessagePort.createChannel().');
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}
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this.buffer = new Int32Array(buffer);
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this.on('newListener', (event, listener) => {
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this.port.on(event, listener);
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});
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this.on('removeListener', (event, listener) => this.port.removeListener(event, listener));
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}
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/** See `MessagePort.postMesage()`. */
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postMessage(value, transferList) {
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this.port.postMessage(value, transferList);
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// If the other port is waiting for a new message, notify it that the
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// message is ready. Use `Atomics.compareExchange` so that we don't
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// overwrite the "closed" state.
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if (Atomics.compareExchange(this.buffer, 0, BufferState.AwaitingMessage, BufferState.MessageSent) === BufferState.AwaitingMessage) {
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Atomics.notify(this.buffer, 0);
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}
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}
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/**
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* Returns the message sent by the other port, if one is available. This *does
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* not* block, and will return `undefined` immediately if no message is
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* available. In order to distinguish between a message with value `undefined`
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* and no message, a message is return in an object with a `message` field.
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*
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* This may not be called while this has a listener for the `'message'` event.
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* It does *not* throw an error if the port is closed when this is called;
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* instead, it just returns `undefined`.
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*/
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receiveMessageIfAvailable() {
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if (this.listenerCount('message')) {
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throw new Error('SyncMessageChannel.receiveMessageIfAvailable() may not be called ' +
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'while there are message listeners.');
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}
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return (0, worker_threads_1.receiveMessageOnPort)(this.port);
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}
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/**
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* Blocks and returns the next message sent by the other port.
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*
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* This may not be called while this has a listener for the `'message'` event.
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* Throws an error if the channel is closed, including if it closes while this
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* is waiting for a message, unless {@link ReceiveMessageOptions.closedValue}
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* is passed.
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*/
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receiveMessage(options) {
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if (this.listenerCount('message')) {
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throw new Error('SyncMessageChannel.receiveMessage() may not be called while there ' +
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'are message listeners.');
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}
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// Set the "new message" indicator to zero before we check for new messages.
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// That way if the other port sets it to 1 between the call to
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// `receiveMessageOnPort` and the call to `Atomics.wait()`, we won't
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// overwrite it. Use `Atomics.compareExchange` so that we don't overwrite
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// the "closed" state.
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const previousState = Atomics.compareExchange(this.buffer, 0, BufferState.MessageSent, BufferState.AwaitingMessage);
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if (previousState === BufferState.Closed) {
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if (options && 'closedValue' in options)
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return options.closedValue;
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throw new Error("The SyncMessagePort's channel is closed.");
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}
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let message = (0, worker_threads_1.receiveMessageOnPort)(this.port);
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if (message)
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return message.message;
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// If there's no new message, wait for the other port to flip the "new
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// message" indicator to 1. If it's been set to 1 since we stored 0, this
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// will terminate immediately.
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const result = Atomics.wait(this.buffer, 0, BufferState.AwaitingMessage, options?.timeout);
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message = (0, worker_threads_1.receiveMessageOnPort)(this.port);
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if (message)
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return message.message;
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if (result === 'timed-out') {
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if ('timeoutValue' in options)
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return options.timeoutValue;
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throw new TimeoutException('SyncMessagePort.receiveMessage() timed out.');
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}
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// Update the state to 0b10 after the last message is consumed.
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const oldState = Atomics.and(this.buffer, 0, BufferState.Closed);
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// Assert the old state was either 0b10 or 0b11.
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assert_1.strict.equal(oldState & BufferState.Closed, BufferState.Closed);
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if (options && 'closedValue' in options)
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return options.closedValue;
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throw new Error("The SyncMessagePort's channel is closed.");
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}
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/** See `MessagePort.close()`. */
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close() {
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Atomics.or(this.buffer, 0, BufferState.Closed);
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Atomics.notify(this.buffer, 0);
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this.port.close();
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}
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}
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exports.SyncMessagePort = SyncMessagePort;
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//# sourceMappingURL=index.js.map
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1
node_modules/sync-message-port/dist/lib/index.js.map
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node_modules/sync-message-port/dist/lib/index.js.map
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1
node_modules/sync-message-port/dist/tsconfig.build.tsbuildinfo
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node_modules/sync-message-port/dist/tsconfig.build.tsbuildinfo
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