rearrage_stuff
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114
config.js
Executable file
114
config.js
Executable file
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//
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// ____ __ _ __ __ _
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// / ___|___ _ __ / _(_) __ \ \ / /_ _| |_ _ ___ ___
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// | | / _ \| '_ \| |_| |/ _` \ \ / / _` | | | | |/ _ \/ __|
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// | |__| (_) | | | | _| | (_| |\ V / (_| | | |_| | __/\__ \
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// \____\___/|_| |_|_| |_|\__, | \_/ \__,_|_|\__,_|\___||___/
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// |___/
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// ------------------------------------------------------------
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//
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// Change these values as necessary
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//
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// What is the name/type of environment we're running in?
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const _env = process.env.MUUHD_ENV || "prod";
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//
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// Are we running in dev/development mode? Dev *cannot* be true if env==="prod"
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const _dev = process.env.MUUHD_DEV || _env === "dev";
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//
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// What port should the server run on
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const _port = process.env.MUUHD_PORT || 3000;
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//
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// How many players are allowed on this server.
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const _maxPlayers = process.env.MUUHD_MAX_PLAYERS || (_dev ? 3 : 40);
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//
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// How many characters can be in a player's party;
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const _maxPartySize = 4;
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//
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// When kicked out for too many failed password attempts, how long should the account be locked?
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const _accountLockoutSeconds = 15 * 60 * 1000; // 15 minutes
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//
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// What is the random number seed of the server?
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const _rngSeed = process.env.MUUHD_RNG_SEED || Date.now();
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//
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// Max size (in bytes) we allow incoming messages to be.
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const _maxIncomingMessageSize = 1024;
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//
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//
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//
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//
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// _ _ _ ____ _ _
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// | | | | ___| |_ __ ___ _ __/ ___|| |_ _ __ _ _ ___| |_
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// | |_| |/ _ \ | '_ \ / _ \ '__\___ \| __| '__| | | |/ __| __|
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// | _ | __/ | |_) | __/ | ___) | |_| | | |_| | (__| |_
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// |_| |_|\___|_| .__/ \___|_| |____/ \__|_| \__,_|\___|\__|
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// |_|
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// -------------------------------------------------------------
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// No need to change the code below this line.
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/** Config class */
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export const Config = {
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/** @readonly @type {string} the name of the environment we're running in */
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get env() {
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return _env || "prod";
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},
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/** @readonly @type {boolean} are we running in development-mode? */
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get dev() {
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if (_dev === true) {
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// no matter what, we do not allow dev mode in prod!
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return this.env !== "prod";
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}
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return false;
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},
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/** @readonly @constant {number} Port we're running the server on. */
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get port() {
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return _port | 0 || 3000;
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},
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/** @readonly @constant {number} Maximum number of players allowed on the server. */
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get maxPlayers() {
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return _maxPlayers | 0 || 3;
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},
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/** @readonly @constant @type {number} Max number of characters in a party. */
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get maxPartySize() {
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return _maxPartySize | 0 || 4;
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},
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/** @readonly @constant @constant {number} Number of failed logins allowed before user is locked out. Also known as Account lockout threshold */
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get() {
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return _maxFailedLogins | 0 || 4;
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},
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/**
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* When a user has entered a wrong password too many times,
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* block them for this long (in seconds) before they can try again.
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*
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* @readonly
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* @constant {number}
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*/
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get accountLockoutSeconds() {
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return _accountLockoutSeconds | 0 || 15 * 60; // 15 minutes.
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},
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/** @type {number} Initial seed for the random number generator. */
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get rngSeed() {
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return _rngSeed | 0 || Date.now();
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},
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/** @type {number} Max size (in bytes) of max incoming message */
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get maxIncomingMessageSize() {
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return _maxIncomingMessageSize | 0 || 1024;
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},
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};
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