Tweaks and fixes
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@@ -25,12 +25,8 @@ export class CreateUsernamePrompt extends Prompt {
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// Let the client know that we're asking for a username
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promptOptions = { username: true };
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/**
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* @returns {PlayerCreationScene}
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*/
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get scene() {
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return this._scene;
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}
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/** @protected @type {PlayerCreationScene} */
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_scene;
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onReply(username) {
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//
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@@ -56,7 +52,7 @@ export class CreateUsernamePrompt extends Prompt {
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}
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//
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// Tell daddy that we're done
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this.scene.usernameAccepted(username);
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// Tell owner that we're done
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this._scene.usernameAccepted(username);
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}
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}
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@@ -16,7 +16,7 @@
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* - onColon(...)
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*/
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export class Prompt {
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/** @type {Scene} */
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/** @protected @type {Scene} */
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_scene;
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/** @type {Scene} */
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@@ -66,13 +66,6 @@ export class Prompt {
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/** @param {Scene} scene */
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constructor(scene) {
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this._scene = scene;
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//
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// Fix data formatting shorthand
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// So lazy dev set property helpText = "fooo" instead of helpText = { "": "fooo" }.
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if (typeof this.helpText === "string" || Array.isArray(this.helpText)) {
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this.helpText = { "": this.helpText };
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}
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}
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/**
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@@ -86,10 +79,22 @@ export class Prompt {
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/** Triggered when user types `:help [some optional topic]` */
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onHelp(topic) {
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//
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// Fix data formatting shorthand
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// So lazy dev set property helpText = "fooo" instead of helpText = { "": "fooo" }.
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//
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if (typeof this.helpText === "string" || Array.isArray(this.helpText)) {
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this.helpText = { "": this.helpText };
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}
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if (this.helpText[topic]) {
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this.sendText(this.helpText[topic]);
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return;
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}
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console.log({
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ht: this.helpText,
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topic,
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});
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this.onHelpFallback(topic);
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}
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