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@@ -81,281 +81,6 @@
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script>
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/**
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* A class that creates an ASCII effect.
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*
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* The ASCII generation is based on [jsascii]{@link https://github.com/hassadee/jsascii/blob/master/jsascii.js}.
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*
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* @three_import import { AsciiEffect } from 'three/addons/effects/AsciiEffect.js';
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*/
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class AsciiEffect {
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/**
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* Constructs a new ASCII effect.
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*
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* @param {WebGLRenderer} renderer - The renderer.
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* @param {string} [charSet=' .:-=+*#%@'] - The char set.
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* @param {AsciiEffect~Options} [options] - The configuration parameter.
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*/
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constructor(renderer, charSet = " .:-=+*#%@", options = {}) {
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// ' .,:;=|iI+hHOE#`$';
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// darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
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// ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');
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// Some ASCII settings
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const fResolution = options["resolution"] || 0.15;
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const iScale = options["scale"] || 1;
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const bColor = options["color"] || false;
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const bAlpha = options["alpha"] || false;
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const bBlock = options["block"] || false;
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const bInvert = options["invert"] || false;
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const strResolution = options["strResolution"] || "low";
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let width, height;
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const domElement = document.createElement("div");
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domElement.style.cursor = "default";
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const oAscii = document.createElement("table");
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domElement.appendChild(oAscii);
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let iWidth, iHeight;
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let oImg;
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/**
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* Resizes the effect.
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*
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* @param {number} w - The width of the effect in logical pixels.
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* @param {number} h - The height of the effect in logical pixels.
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*/
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this.setSize = function (w, h) {
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width = w;
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height = h;
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renderer.setSize(w, h);
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initAsciiSize();
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};
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/**
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* When using this effect, this method should be called instead of the
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* default {@link WebGLRenderer#render}.
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*
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* @param {Object3D} scene - The scene to render.
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* @param {Camera} camera - The camera.
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*/
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this.render = function (scene, camera) {
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renderer.render(scene, camera);
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asciifyImage(oAscii);
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};
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/**
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* The DOM element of the effect. This element must be used instead of the
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* default {@link WebGLRenderer#domElement}.
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*
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* @type {HTMLDivElement}
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*/
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this.domElement = domElement;
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// Throw in ascii library from https://github.com/hassadee/jsascii/blob/master/jsascii.js (MIT License)
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function initAsciiSize() {
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iWidth = Math.floor(width * fResolution);
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iHeight = Math.floor(height * fResolution);
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oCanvas.width = iWidth;
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oCanvas.height = iHeight;
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// oCanvas.style.display = "none";
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// oCanvas.style.width = iWidth;
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// oCanvas.style.height = iHeight;
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oImg = renderer.domElement;
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if (oImg.style.backgroundColor) {
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oAscii.rows[0].cells[0].style.backgroundColor = oImg.style.backgroundColor;
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oAscii.rows[0].cells[0].style.color = oImg.style.color;
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}
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oAscii.cellSpacing = "0";
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oAscii.cellPadding = "0";
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const oStyle = oAscii.style;
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oStyle.whiteSpace = "pre";
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oStyle.margin = "0px";
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oStyle.padding = "0px";
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oStyle.letterSpacing = fLetterSpacing + "px";
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oStyle.fontFamily = strFont;
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oStyle.fontSize = fFontSize + "px";
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oStyle.lineHeight = fLineHeight + "px";
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oStyle.textAlign = "left";
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oStyle.textDecoration = "none";
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}
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const strFont = "courier new, monospace";
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const oCanvasImg = renderer.domElement;
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const oCanvas = document.createElement("canvas");
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if (!oCanvas.getContext) {
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return;
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}
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const oCtx = oCanvas.getContext("2d");
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if (!oCtx.getImageData) {
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return;
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}
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let aCharList;
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if (charSet) {
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aCharList = charSet.split("");
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} else {
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const aDefaultCharList = " .,:;i1tfLCG08@".split("");
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const aDefaultColorCharList = " CGO08@".split("");
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aCharList = bColor ? aDefaultColorCharList : aDefaultCharList;
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}
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// Setup dom
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const fFontSize = (2 / fResolution) * iScale;
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const fLineHeight = (2 / fResolution) * iScale;
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// adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
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let fLetterSpacing = 0;
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if (strResolution == "low") {
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switch (iScale) {
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case 1:
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fLetterSpacing = -1;
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break;
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case 2:
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case 3:
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fLetterSpacing = -2.1;
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break;
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case 4:
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fLetterSpacing = -3.1;
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break;
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case 5:
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fLetterSpacing = -4.15;
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break;
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}
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}
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if (strResolution == "medium") {
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switch (iScale) {
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case 1:
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fLetterSpacing = 0;
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break;
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case 2:
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fLetterSpacing = -1;
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break;
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case 3:
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fLetterSpacing = -1.04;
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break;
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case 4:
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case 5:
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fLetterSpacing = -2.1;
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break;
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}
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}
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if (strResolution == "high") {
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switch (iScale) {
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case 1:
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case 2:
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fLetterSpacing = 0;
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break;
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case 3:
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case 4:
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case 5:
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fLetterSpacing = -1;
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break;
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}
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}
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// can't get a span or div to flow like an img element, but a table works?
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// convert img element to ascii
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function asciifyImage(oAscii) {
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oCtx.clearRect(0, 0, iWidth, iHeight);
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oCtx.drawImage(oCanvasImg, 0, 0, iWidth, iHeight);
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const oImgData = oCtx.getImageData(0, 0, iWidth, iHeight).data;
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// Coloring loop starts now
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let strChars = "";
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// console.time('rendering');
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for (let y = 0; y < iHeight; y += 2) {
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for (let x = 0; x < iWidth; x++) {
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const iOffset = (y * iWidth + x) * 4;
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const iRed = oImgData[iOffset];
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const iGreen = oImgData[iOffset + 1];
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const iBlue = oImgData[iOffset + 2];
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const iAlpha = oImgData[iOffset + 3];
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let iCharIdx;
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let fBrightness;
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fBrightness = (0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue) / 255;
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// fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
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if (iAlpha == 0) {
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// should calculate alpha instead, but quick hack :)
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//fBrightness *= (iAlpha / 255);
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fBrightness = 1;
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}
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iCharIdx = Math.floor((1 - fBrightness) * (aCharList.length - 1));
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if (bInvert) {
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iCharIdx = aCharList.length - iCharIdx - 1;
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}
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// good for debugging
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//fBrightness = Math.floor(fBrightness * 10);
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//strThisChar = fBrightness;
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let strThisChar = aCharList[iCharIdx];
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if (strThisChar === undefined || strThisChar == " ") strThisChar = " ";
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if (bColor) {
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strChars +=
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"<span style='" +
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"color:rgb(" +
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iRed +
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"," +
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iGreen +
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"," +
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iBlue +
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");" +
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(bBlock
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? "background-color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");"
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: "") +
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(bAlpha ? "opacity:" + iAlpha / 255 + ";" : "") +
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"'>" +
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strThisChar +
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"</span>";
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} else {
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strChars += strThisChar;
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}
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}
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strChars += "<br/>";
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}
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oAscii.innerHTML = `<tr><td style="display:block;width:${width}px;height:${height}px;overflow:hidden">${strChars}</td></tr>`;
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// console.timeEnd('rendering');
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// return oAscii;
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}
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}
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}
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/**
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* This type represents configuration settings of `AsciiEffect`.
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*
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