stuff and junk and things

This commit is contained in:
Kim Ravn Hansen
2025-09-05 17:57:09 +02:00
parent 8bcbdbfe35
commit 1720db9eb7
14 changed files with 460 additions and 333 deletions

View File

@@ -4,7 +4,7 @@ import path from "path";
import fs from "fs";
import { Player } from "./models/player.js";
import { Game } from "./models/game.js";
import { ClientMessage, MSG_ERROR, MSG_MESSAGE, MSG_PROMPT, MSG_CALAMITY } from "./utils/messages.js";
import { ClientMessage, MSG_ERROR, MSG_MESSAGE, MSG_PROMPT, MSG_CALAMITY, } from "./utils/messages.js";
class Session {
/** @type {boolean} */
@@ -49,8 +49,12 @@ class MudServer {
console.log("New connection established");
this.sessions[websocket] = new Session();
websocket.on("message", (data) => { this.onIncomingMessage(websocket, data) });
websocket.on("close", () => { this.onConnectionClosed(websocket); });
websocket.on("message", (data) => {
this.onIncomingMessage(websocket, data);
});
websocket.on("close", () => {
this.onConnectionClosed(websocket);
});
this.send(websocket, MSG_MESSAGE, "Welcome to MUUUHD", "big");
this.send(websocket, MSG_PROMPT, "Please enter your username");
@@ -64,10 +68,18 @@ class MudServer {
const session = this.sessions.get(websocket);
if (!session) {
console.error("Incoming message from a client without a session!", data);
this.send(websocket, MSG_ERROR, "terminal", "You do not have an active session. Go away!")
console.error(
"Incoming message from a client without a session!",
data,
);
this.send(
websocket,
MSG_ERROR,
"terminal",
"You do not have an active session. Go away!",
);
websocket.close();
return
return;
}
let message;
@@ -76,9 +88,14 @@ class MudServer {
message = new ClientMessage(data);
} catch (error) {
console.error("Bad websocket message", data, error);
this.send(websocket, MSG_ERROR, "terminal", "You sent me a bad message! Goodbye...")
this.send(
websocket,
MSG_ERROR,
"terminal",
"You sent me a bad message! Goodbye...",
);
websocket.close();
return
return;
}
if (!session.usernameProcessed) {
@@ -87,8 +104,14 @@ class MudServer {
// We haven"t gotten a username yet, so we expect one.
//----------------------------------------------------
if (!message.hasUsername()) {
console.error("User should have sent a “username” message, but sent something else instead")
this.send(websocket, MSG_CALAMITY, "I expected you to send me a username, but you sent me something else instead. You bad! Goodbye...")
console.error(
"User should have sent a username” message, but sent something else instead",
);
this.send(
websocket,
MSG_CALAMITY,
"I expected you to send me a username, but you sent me something else instead. You bad! Goodbye...",
);
// for now, just close the socket.
websocket.close();
@@ -97,10 +120,14 @@ class MudServer {
const player = this.game.players.get(message.username);
if (!player) {
// player not found - for now, just close the connection - make a better
// player not found - for now, just close the connection - make a better
console.log("Invalid username sent during login: %s", username);
this.send(websocket, MSG_ERROR, "Invalid username");
this.send(websocket, MSG_PROMPT, "Please enter a valid username");
this.send(
websocket,
MSG_PROMPT,
"Please enter a valid username",
);
}
// correct username, tentatively assign player to session
@@ -120,11 +147,13 @@ class MudServer {
//----------------------------------------------------
if (!session.passwordProcessed) {
if (!message.hasPassword) {
console.error("Youser should have sent a “password” message, but sent this instead: %s", message.type);
console.error(
"Youser should have sent a “password” message, but sent this instead: %s",
message.type,
);
}
}
//
//----------------------------------------------------
// Process the player's commands
@@ -134,7 +163,10 @@ class MudServer {
return;
}
console.error("We have received a message we couldn't handle!!!", message);
console.error(
"We have received a message we couldn't handle!!!",
message,
);
}
/**
@@ -226,7 +258,9 @@ class MudServer {
break;
default:
player.sendMessage(`Unknown command: ${command}. Type "help" for available commands.`);
player.sendMessage(
`Unknown command: ${command}. Type "help" for available commands.`,
);
}
player.sendPrompt();
@@ -257,7 +291,10 @@ class MudServer {
// Create HTTP server for serving the client
const server = http.createServer((req, res) => {
// let filePath = path.join(__dirname, "public", req.url === "/" ? "index.html" : req.url);
let filePath = path.join("public", req.url === "/" ? "index.html" : req.url);
let filePath = path.join(
"public",
req.url === "/" ? "index.html" : req.url,
);
const ext = path.extname(filePath);
const contentTypes = {