refactor
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@@ -22,18 +22,17 @@ export class AuthenticationScene extends Scene {
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}
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/** @param {Player} player */
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usernameAccepted(player) {
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usernameSuccess(player) {
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this.player = player;
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this.session.sendSystemMessage("salt", player.salt);
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this.show(PasswordPrompt);
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}
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passwordAccepted() {
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passwordSuccess() {
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this.player.loggedIn = true;
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this.session.setPlayer(this.player);
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this.session.sendText(["= Success!", "((but I don't know what to do now...))"]);
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this.session.setScene(new GameScene());
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this.session.setScene(new GameScene(this.session));
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}
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/**
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@@ -46,6 +45,18 @@ export class AuthenticationScene extends Scene {
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}
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}
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// _ _
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// | | | |___ ___ _ __ _ __ __ _ _ __ ___ ___
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// | | | / __|/ _ \ '__| '_ \ / _` | '_ ` _ \ / _ \
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// | |_| \__ \ __/ | | | | | (_| | | | | | | __/
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// \___/|___/\___|_| |_| |_|\__,_|_| |_| |_|\___|
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//
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// ____ _
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// | _ \ _ __ ___ _ __ ___ _ __ | |_
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// | |_) | '__/ _ \| '_ ` _ \| '_ \| __|
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// | __/| | | (_) | | | | | | |_) | |_
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// |_| |_| \___/|_| |_| |_| .__/ \__|
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// |_|
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class UsernamePrompt extends Prompt {
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//
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promptText = [
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@@ -96,10 +107,23 @@ class UsernamePrompt extends Prompt {
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//
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// Tell daddy that we're done
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this.scene.usernameAccepted(player);
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this.scene.usernameSuccess(player);
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}
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}
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//
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// ____ _
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// | _ \ __ _ ___ _____ _____ _ __ __| |
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// | |_) / _` / __/ __\ \ /\ / / _ \| '__/ _` |
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// | __/ (_| \__ \__ \\ V V / (_) | | | (_| |
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// |_| \__,_|___/___/ \_/\_/ \___/|_| \__,_|
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//
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// ____ _
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// | _ \ _ __ ___ _ __ ___ _ __ | |_
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// | |_) | '__/ _ \| '_ ` _ \| '_ \| __|
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// | __/| | | (_) | | | | | | |_) | |_
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// |_| |_| \___/|_| |_| |_| .__/ \__|
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// |_|
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class PasswordPrompt extends Prompt {
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//
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promptText = "Please enter your password";
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@@ -174,7 +198,6 @@ class PasswordPrompt extends Prompt {
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}
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// Password was correct, go to main game
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// this.scene.passwordAccepted();
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this.scene.passwordAccepted();
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this.scene.passwordSuccess();
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}
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}
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