/**
 * Connects two location ONE WAY.
 *
 * Example: two adjacent rooms connected by a door:
 *          Room A has a portal to Room B, and
 *          Room B has a portal to Room A.
 *
 *  @todo Add encounters to portals
 */
export class Portal {
  /**
   * Target Location.
   */
  _targetLocationId;

  /**
   * Description shown to the player when they inspect the portal from the source location.
   */
  _description;

  /**
   * Description shown to the player when they traverse the portal.
   */
  _traversalDescription;
}
